• Register

Cepheus Protocol is an independently developed top-down open world RTS inspired by XCOM, Company of Heroes, and Parasite Eve. A lethal virus has infected Treasure Island, San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC) to stop the mysterious and deadly Pangu Virus from spreading to the mainland. In Cepheus Protocol, you control the fate of a whole city. Every choice you make matters as you must decide how it is best to combat the pandemic. Will you firebomb and leave no trace of human life behind? Or will you try and save everyone at the cost of your squad's safety? Featuring a full day and night cycle, the world changes with each new day as the virus evolves, making the infected more dangerous by the minute. You'll have to use all the tools in your arsenal to research the plague and seek out Patient Zero, whose mastery over the virus grows with each victim she infects.

Post news RSS News  (0 - 30 of 41)
Cepheus Protocol - Horde AI improvements and more!  - Dev Update #38

Cepheus Protocol - Horde AI improvements and more! - Dev Update #38

News

Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...

Cepheus Protocol - Out Now on Steam - Dev Update #37

Cepheus Protocol - Out Now on Steam - Dev Update #37

News

Dev Update #37 A large blog update to cover the past few weeks of releases.

Cepheus Protocol FAQ/Roadmap Update

Cepheus Protocol FAQ/Roadmap Update

News 1 comment

This article is a roll-up of all the major systems compiled into one thread for convenience for all those curious of what we are working on over the next...

New Content: Early Access Out Now - Dev Update #36

New Content: Early Access Out Now - Dev Update #36

News

After our Early Access release, we're excited to be sharing a lot of the new content we've added in and what we're planning to release in the coming weeks...

Cepheus Protocol Early Access Release

Cepheus Protocol Early Access Release

News 2 comments

We are now live on Steam and if you've been itching to jump into Treasure Island this is your chance! Here's an overview of our Year 1 Road-map!

Development itches Closer to Early Access  - Dev Update #34

Development itches Closer to Early Access - Dev Update #34

News 2 comments

Deep inside the Halcyon Winds Vault we work to put on the finishing touches.

Visit Treasure Island in May, Early Access Game Mode Reveal, and Dreamhack! - Dev Update #34

Visit Treasure Island in May, Early Access Game Mode Reveal, and Dreamhack! - Dev Update #34

News

This month we talk about our our new game mode, our Dreamhack Anaheim trip, and we have a ton of animations and level design updates as we inch closer...

New Early Access Release Date, Dreamhack Anaheim, Playtesting, and New UI! - Dev Update #33

New Early Access Release Date, Dreamhack Anaheim, Playtesting, and New UI! - Dev Update #33

News 6 comments

Huge month for updates! We're excited to announce a new (earlier) Early Access release date, we'll be attending Dreamhack Anaheim, main character models...

Steam Page, Playtesting, IndieDB Top 100, Conventions, and Character Customization! - Dev Update #32

Steam Page, Playtesting, IndieDB Top 100, Conventions, and Character Customization! - Dev Update #32

News

What an exciting month - we launched our Steam page, made the IndieDB Top 100, attended our first convention, and we're currently looking for playtesters...

It’s (Almost) Alive! An Update Sweeter than the Candy from Halloween! - Dev Update #31

It’s (Almost) Alive! An Update Sweeter than the Candy from Halloween! - Dev Update #31

News 2 comments

The Level Designers have been working hard on texturing the city, Modelers worked on finalizing hair styles and bodies, Concept Artists finished some...

Programming, Modelling, Texturing, and Repeat! - Dev update #30!

Programming, Modelling, Texturing, and Repeat! - Dev update #30!

News 2 comments

We worked on a ton of stuff like infection "zoning", additional building texturing, some cool throwing animations, and more!

We’ve Got Animations, Building Mechanics, and More in Dev Update #29!

We’ve Got Animations, Building Mechanics, and More in Dev Update #29!

News 4 comments

For August we have a ton of programming updates, animations to show off, additional building mechanics, and updated concept art. Sit down and strap up...

Grab Some Popcorn…It’s Time for Dev Update #28!

Grab Some Popcorn…It’s Time for Dev Update #28!

News

This month we worked on a ton of concept art you'll see throughout the world, our Modelers worked on what Pangu Virus samples might look like (this is...

Summer is heating up – so is our game! Dev Update #27

Summer is heating up – so is our game! Dev Update #27

News

This month we worked to build a more efficient way of approaching level design for future zones, we further refined the gameplay in terms of polishing...

What’s up, doc? Dev Update #26

What’s up, doc? Dev Update #26

News

Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...

Are We there yet? Dev Update #25

Are We there yet? Dev Update #25

News

The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...

Internal Playtesting Starts Dev Update #24

Internal Playtesting Starts Dev Update #24

News

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

A build delayed, a plan reevaluated Dev Update #23

A build delayed, a plan reevaluated Dev Update #23

News

Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...

A Xmas Update! Dev Update #22

A Xmas Update! Dev Update #22

News 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Steps to our full Alpha Build Dev Update #21

Steps to our full Alpha Build Dev Update #21

News

Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...

Steady Ahead we Go Dev Update #20

Steady Ahead we Go Dev Update #20

News

Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...

Turkey Stuffed Update! Dev Update #19

Turkey Stuffed Update! Dev Update #19

News

Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18

News 1 comment

Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...

Those Tantalizing Final Steps Dev Update #17

Those Tantalizing Final Steps Dev Update #17

News

Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...

Dev Diary #1: The Start of Something new!

Dev Diary #1: The Start of Something new!

News

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

Hold On To your Butts Dev Update #16

Hold On To your Butts Dev Update #16

News

Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

News

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

The Infection Spreads Dev Update #14

The Infection Spreads Dev Update #14

News

Over the week we worked to situate the remaining customization infrastructure and how to allow it to scale up with relative ease. With that the level...

We have a Customization System Dev Update #13

We have a Customization System Dev Update #13

News

Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...

Not One Step Back Dev Update #12

Not One Step Back Dev Update #12

News

This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...

Follow Profile
Icon
Cepheus Protocol
Platforms
Windows
Developer
Halcyon Winds
Contact
Send Message
Release date
Game watch
Follow
Purchase
News Statistics
Articles
41
Views
36,789
Views Today
14
New
Post news
Feed
RSS