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Cave Story fanmade prequel (still in production). The story takes you back to the Arthur times, killer robot war and previous crown bearers. Fight for the island, fight for mimigas! Cave Story + more content + bigger story = Caves : Origins!

Report RSS Caves : Origins 0.0.1.1

First demo - version 0.0.1.1. List of features, informations about in-game mechanics like HUD, save/load, main menu, movement and controls.

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Features

Major features :

  • Main menu with three options : new game, load game and exit
  • Fully working saving and loading : to save push down arrow when overlapping a save point (red cross, actually a placeholder)
  • Movement : minimal acceleration and deceleration when moving
  • Jumping : jump height depends on how long jump button is held
  • Player sprite : standing, moving and jumping animation (looking up and down animations in progress)
  • Smoothly working camera that follows the player
  • When loading a game you start at the same position, hp an weapon, but all enemies are recreated - that will be fixed in future releases
  • Using objects (down arrow), only Save Point at the moment (dialog message - to be done)
  • Blinking after being hit : character blinks and can't be damaged

HUD :

  • Map Name - done
  • HP Bar and counter - done
  • Weapon EXP Bar and counter - to be done
  • Actual Weapon Icon - to be done
  • Equipment - to be done
  • Current Task - to be done

First Weapon : The Blade

  • Damage = 2
  • Can be used in any direction (left, right, up and down)
  • Can't shoot again if previous Blade exists (aka : one shot on screen only)
  • Blade disappears after 300 pixels

First Mob : Squid

  • Hit Points = 5
  • Passive until being attacked
  • After being attacked shoots bubbles in straight line in player direction (left/right)

Controls

Arrows - movement
Down arrow - use
Z - jump/confirm
X - attack/cancel/quit
A - in-game menu

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