First public demo of Caves : Origins. Click "read more" to read details.
Features
Major features :
- Main menu with three options : new game, load game and exit
- Fully working saving and loading : to save push down arrow when overlapping a save point (red cross, actually a placeholder)
- Movement : minimal acceleration and deceleration when moving
- Jumping : jump height depends on how long jump button is held
- Player sprite : standing, moving and jumping animation (looking up and down animations in progress)
- Smoothly working camera that follows the player
- When loading a game you start at the same position, hp an weapon, but all enemies are recreated - that will be fixed in future releases
- Using objects (down arrow), only Save Point at the moment (dialog message - to be done)
- Blinking after being hit : character blinks and can't be damaged
HUD :
- Map Name - done
- HP Bar and counter - done
- Weapon EXP Bar and counter - to be done
- Actual Weapon Icon - to be done
- Equipment - to be done
- Current Task - to be done
First Weapon : The Blade
- Damage = 2
- Can be used in any direction (left, right, up and down)
- Can't shoot again if previous Blade exists (aka : one shot on screen only)
- Blade disappears after 300 pixels
First Mob : Squid
- Hit Points = 5
- Passive until being attacked
- After being attacked shoots bubbles in straight line in player direction (left/right)
Controls
Arrows - movement
Down arrow - use
Z - jump/confirm
X - attack/cancel/quit
A - in-game menu