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Captive Audience is a first person Narrative Thriller set in the confines of the Compendium Estates, a dark-web corporation responsible for the creation of unlicensed programming using unwilling participants sourced from death row. With a focus on object interactivity, as well as a fully voice acted story complete with multiple scenes of dialogue, scoring and object commentary, Captive Audience aims to be an immersive, engaging thriller that draws the player into its world and pulls them through to the shocking conclusion.

Post news Report RSS Would you support a Kickstarter?

We discuss the future of Captive Audience, and our plans for a kickstarter.

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Hey folks,

So this week Captive Audience got some fantastic exposure thanks to Youtuber Markiplier, and we're insanely grateful to him for playing our small game and showing the world what Captive Audience is all about!

If you haven't seen his great Let's Play you can check it out here:

When we first designed Captive Audience, we went into it aiming to create a standalone prototype to establish a world that could potentially be expanded should there be demand for it.

A lot of people are now asking the question, what's next for Matt and the Captive Audience cast? Are there more stories to tell?

The answer is a resounding yes, and we have already mapped out 5 new stories to take place across a feature game, should we develop it, each combining into a complex, dark, and satisfying narrative that can expand the Compendium Estates and their sinister work.

The question becomes, how do we take this idea forward and make a game that would do justification to the story and the characters, while improving on the prototype?

The obvious answer is we firstly need funding to begin development on a much larger scale, and that's currently the key aspect we're looking into.

So, my question you for today is, if we ran a crowdfunding campaign to develop Captive Audience into the fully immersive title we want it to be, would you be interested in supporting it? And if so, what would you want to see in a more complex version of the game?

Let us know in the comments below! We'd love to hear from you and your thoughts on the game :D

Thanks again for all your support so far, we really appreciate it.

Captive Minds

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