An important step in making a game is the first playable milestone, in this episode of my game postmortem I’m going to talk about what it is and how it went with Captain Kaon.
A first playable level is a vertical slice of your game intended to demonstrate all the core features and functionality. This is an important first step, it gives you something to play with to see if your ideas work. You don’t want to get to the end of your project to finally get things together and then realise that you’ve got a bad game.
For this part of my game postmortem I’m going to talk about how I went about creating a first playable level for Captain Kaon. It was a simple level, with simple objectives, but it demonstrated that I had some fun gameplay. I was able to then use this as a platform to improve upon by iterating through different ideas. Once I had a solid level to base my game on I could begin making different levels that followed this template.
Watch my this episode of my game postmortem and I’ll take you through all the lessons I learnt from my first playable level.
In the next episode of my game postmortem I’m going to talk about second-to-second gameplay, why it’s an important point of focus, and how to develop it. Look out for it next week.
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You can also head over to Steam and check out Captain Kaon, all sales contribute to my food and rent fund which will help me make more videos and develop my next game.