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Cap Troopers is a game that requires players to work as a team to capture and defend objectives in combat zones throughout the solar system in the year 2561. Players have the chance to fight using a variety of futuristic weaponry, armoured suits, support equipment and vehicles. The games maps will be designed to cater for 32 players. The game is currently created using the UDK.

Overview of the games features including players creating their own classes and the scale of the conflict across the solar system.

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The game is being designed to cater for FPS players who are bored with present day or WWII themed shooters and want to play a game with a new angle. The main features are as follows:

1. Players create their own classes

  • Choice of armoured suits; heavy defence, light stealth, agile jump packs or a versatile standard suit.
  • Choice of weaponry; from pistols to chain guns, grenades to rocket launchers.
  • Choice of support roles; choose to help your friends as a medic, or tell them what to do as a commander. Or choose to bring explosives to the fight as an engineer, or subtly disrupt the enemy as an electronics expert.
  • Choice of vehicles; bikes, buggies, tanks, fighters, bombers and gunships.

2. Fight throughout the solar system

  • Battlegrounds range from twilight of the day/night terminator on Mercury to a frigid penal colony on Pluto.
  • Combat rages around control points that help guide and direct the flow of battle into tactically interesting fire fights.
  • Teams must work together to succeed in capturing or defending these points in order to win.
  • We are aiming to have 64 players in each combat zone.
  • The winners of battles decide on where next to fight; they choose the next map to play in order to eventually fight their enemy in their stronghold.
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