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Caeludum is a turn-based god game in which players compete to become the most powerful deity by destroying or converting the followers of others. Choose what kind of god you want to be by unlocking new powers through out the game. Will you choose a path of peace, help develop crops, and expand civilizations? Or will you be a vicious god and smite all that defy you with earthquakes and lightning? The main focus will be on local multiplayer, but it will definitely have a single player mode and hopefully online multiplayer as well.

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Performance Improvements

Unfortunately a recent move and other real life stuff has kept me from devoting much time to Caeludum lately. Which is why I haven't updated in a while. What I have done is some optimizing and refactoring that has resulted in some major performance improvements.

On the left is the map size from the demo. It ran at about 60fps on my PC. The picture on the left has about 16 times as many tiles and is running at about 500 fps.

Screenshot 2015 07 27 17 58 24

Before each individual tile was its own mesh and GameObject. Now they are divided into chunks, which I've pulled apart in the next picture to better demonstrate.

Screenshot 2015 07 27 18 09 21

It is far more efficient this way and will allow for larger maps and improved performance, especially on lower end PCs.

Biomes

In the past my land types were determined by only two factors: elevation and latitude. The results were not quite as interesting as I had hoped. I've decided to use Whittaker's biome-type classification scheme, which uses temperature and precipitation as the main factors as seen here:

Essentially, I was completely ignoring precipitation as a factor before. To calculate precipitation I will be using things like proximity to water and weather patterns, which will create much more interesting worlds.

I hope to have this functional by the end of the week. Then I will start working on artwork for each of the new biome types and improving the old ones, including resources, plants, and animals. That should be the only major thing left before I start reworking people and buildings into the mix.

Sorry I've been so quite and that I don't have more to include in this update. What I've got coming up should be much cooler than what I've shown in the past though :)

-Tyler Hiemke

Caeludum Update #3 - The Tech Demo now available for download!

Caeludum Update #3 - The Tech Demo now available for download!

News

This is a demo of some of the world building elements from Caeludum. Please give it a try! I'd love to know what you think and see what you've created!

Caeludum Update #2 - Terraforming, music, and new visuals!

Caeludum Update #2 - Terraforming, music, and new visuals!

News 5 comments

It's been a while since my last update so I'm going to cram everything I've been doing for the last few months into one big one!

Caeludum Update #1 - Design Changes

Caeludum Update #1 - Design Changes

News 4 comments

I've decided to make some major design changes to Caeludum. I want to detail what those changes are, the thought process that led to them, and what they...

Caeludum Announcement!

Caeludum Announcement!

News

Announcing Caeludum! A turn-based god game with a focus on local multiplayer.

RSS Files
Caeludum Linux

Caeludum Linux

Demo

Caeludum Tech Demo! This demo features the world builder. I have not been able to fully test the linux build. If it has issues, send me a message and...

Caeludum Mac

Caeludum Mac

Demo

Caeludum Tech Demo! This demo features the world builder.

Caeludum Windows

Caeludum Windows

Demo

Caeludum Tech Demo! This demo features the world builder.

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Guest
Guest - - 689,343 comments

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Guest
Guest - - 689,343 comments

SO whats happening with this?

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Quade81 Creator
Quade81 - - 29 comments

Major changes. I'm reworking a lot right now so not much in the way of updates and It looks a lot worse at the moment than the pictures I have here so I haven't been posting as much. Check out my twitter for smaller updates.

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etherflows
etherflows - - 42 comments

This is a neat intuitive world builder. Robby's music is very fitting. Tidy work, well done! [win8, no errors, lightning performance]. Added to my twitter

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Quade81 Creator
Quade81 - - 29 comments

Thank you, that's great to hear! I haven't been able to get much done since I released the world builder demo, but I finally got my stuff all set up. Just got one tough bug that I've been struggling with then I'll be going heavy into getting more gameplay implemented. :)

Reply Good karma+1 vote
kelvinliebertz
kelvinliebertz - - 2 comments

Will there be any chance that you upload your world creator to the asset store? It is by far the best spherical one I have seen so far and it would help me a lot for my prototype developing. Ofc credits are going to you than ;) greetz

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Quade81 Creator
Quade81 - - 29 comments

Thank you :) I honestly wouldn't feel comfortable selling it in its current state. My code definitely needs a rework before that. I may consider it in the future though. You are probably about the tenth person to ask me so far.

Reply Good karma+3 votes
kelvinliebertz
kelvinliebertz - - 2 comments

okay thanks for the reply. I am really looking forward to see the future :)

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incendiaryindustries
incendiaryindustries - - 1 comments

+1 for your honesty, this sort of tool would make a killing on the asset store once it's ready

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jollypoliceman
jollypoliceman - - 32 comments

Looking pretty good. Good job!

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Quade81 Creator
Quade81 - - 29 comments

Thank you :)

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