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Touch the screen to steer the butterfly. Fly near flowers to open them, and harvest the succulent nectar
Looking for a model to generate storm clouds : an alchemy experiment, combining generative mechanisms, in order to achieve the holy formula of the mini-storm :)
To make the animation of lightning, I propagate a flash effect on the fractal recursion. For sound design, deaf rumblings that echo the bang of lightning. I try a color palette to evoke the rain. I look for an active but discreet presence, a compromise ^^
This experiment is optimized to be integrated into the Butterfly game. I'm working on a meteorological mechanism ;)