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Touch the screen to steer the butterfly. Fly near flowers to open them, and harvest the succulent nectar
Now that I have the core assets and mechanisms, it's time to gather the whole and to build an advanced prototype.
The pace has been appeased, according to the soft butterfly flight. Some simple adjustments, like the wing flapping behaviour contribute to contemplative value.
The gameplay is aimed to be very tolerant, but I want to keep a simulation feeling, with some little skills situations. I would also favor light exploration / reflexion situations.
I test the average size of the levels. This one is bit tiny, as we need more space to breathe, but I want a short experience, with a couple of simple situations to go through, quickly rewarding.