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Experimental horror survival with sci-fi and RPG elements.Story of the game is about searching the meaning of life and death.Game is set into the world of Bukkaku. Concept is moved into etirely different world yet to be discovered. I am widening the world i created and developing it in direction you will see in future materials and hopefully eventually play.. Watch the social media profiles and information chanels, where i will be adding the progress informations continuously. One of first news will be always in official RZE blog.

Post news Report RSS Bukkaku – RZE´s Origami-like browser Mmorpg

Bukkaku: Well here is probably the strangest MMO you’re going to see all week. Bukkakuis an Czech indie MMO that has an origami-like art style, bloody decapitations, and game mechanics loosely based on Pokémon.

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Bukkaku – RZE´s Origami-like browser Mmorpg

"Bukkaku: Well here is probably the strangest MMO you’re going to see all week. Bukkakuis an Czech indie MMO that has an origami-like art style, bloody decapitations, and game mechanics loosely based on Pokémon." massivelyop.com

Yes, controversial. Yes, ambiguities. Yes, Buddhist Temple. Yes, horror. Like, sharing or subscribe RZE channel. THX!

RZEDESIGNER

Hi. My name is Lukáš Řezníček A.K.A. RZE and im the creator of indie games like sci-fi arcade Fatar Error, horror shooter Debteh and the newest project Bukkaku, besides of that im doing graphic web-design and other creative graphics. In this first video-blog or dev-blog id like to present both my first unsuccessful games and my biggest game project called Bukkaku. Problematics of this wide project i will try to present and clarify. But before ill get to that, id like to remind you my first game Fatal Error. Hmm... My first game ever... And it looked exactly like that. Its the only completely finished game yet. Its also the student project, where i also learned how propagation works. Take it as a relaxing game and dont take it seariously. I made it alone, as the the next horror game called Debteh.


The begining is the hardest part of every project. Idea, concept, style and story.I have an idea and I'm evolving it. Then i'm wonder how everyting merged in one working whole. At the end it has enormous power that cannot be stopped. Need to stay my feet on the ground even in media and stay on my own path, instead of be influenced by people writing things without second thought. Some people are not even willing to understand the idea, but all they need is to search or just ask. Please understand i will not react to "dumb" questions. Instead i'll try some to rephrase in funny way. It's fun to read some discussions about the game. Don't take literally everything i say. You might look forward to some crazy stuff.


The next game DEBTEH

The next game DEBTEH, which had a pretty good hype and concept, but it got only to phase of trimmed alpha version. There is several reasons: The older version of Game Maker, a lot of work on other game projects and not many time for this one. I was making it solo and i was learning to more possibilities of programming and graphics.Meaning above all everything around monsterproject of Bukkaku. In this time period i was already comming up with a concept. It is possible, that i will return to this project in the future again. I will welcome any feedback. Positive or negative. Also id like to thank all lets palayers for their excited video-reviews. :)



INDIE DISTURBATO - Debteh (indie horror) ITA from trombon64


Pokemon Go is ASS and Xenoverse 2 is on the way! | Ani-Up Episode 1 from Kojisama


Bukkaku on PodcaSTR #42 (Only Czech time59:54)


Well, right off the bat. I like the visuals and the concept of “Bukkaku”, but in all honesty…The name choice could have been better (insert adult XXX joke here). Nevertheless, I hope that people will be able to look past the name and give “Bukkaku” a fair chance. Well, at least if you like the idea of playing a game that´s like a mix of Origami, Pokémon, Mexican and Asian culture (“Pokémon samurai with weapons and spells.”, as RZE has described the game themselves).

Hrej.cz Indi(e)kace - listopad 2016 (Only Czech time10:28)


That sounds really good to me at least. However, I should point out that there is no nailed down release date for “Bukkaku” just yet. So if you like what you´ve seen from “Bukkaku” so far, then keep your eyes and ears open for it´s release =)

(Robin Ek, TGG) n4g.com/news



more on blog.rzestudio.cz



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