In Bug Infestation you are am One Man Army to Clean Enviroments from the Bug Infestations. The Universe is suffer under this Infestation. You have Job to find the Infested Planets and clean them, from the Bugs.
This Week i was working almost only on the Terrain to Design the First Level and improve the Quality
So here we got the Old Terrain with Old Textures and i wasnt satisfied about this. So i decided to make the Grass Texture a bit more decent.
The Result is really nice, i also spawned the Trees Procedural new to the new Settings of Textures.
The Next Step is to get a good Result of Quality and FPS. There are now over 4 Millionen of Grass Instances in this Terrain floating in the World.
I Also implement Plants and Big Grasses to give the Terrain a bit more variety.
The Most Work this week i spend on the First Lake that turn into a Waterfall and runs to the Sea.
On This Sweet Spot i startet to create the Lake. I implement a Waterfall:
And let create the River floating to the Sea:
Now i wanted to make the overall Look a bit nicer so i started to Create a Particle System and added Rocks to the Environment.
Here is a Short Video of the Waterfall:
In Case it looked a bit Rough and unpolished so i decided to Add more Stones to this Area to break the Rough Texture.
This was the Work i done this Week. There is more Coming soon and i hope to release a Prototype soon.
Some Additional Pictures of Plants around the Level:
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In Case it was a Prototype and not the Final Name. I Decided "Escape, Survive the Unknown" is to long so I Rename the Game to Bug Infestation for the...
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