Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity
As BUCK is on Early Access during a pretty rough time on Steam. I thought of starting a new series where I take you through my workflow as a designer and teach you about the tools I use and what kind of work is required of game developers who can't write a single line of code.
In this first episode, I'll walk you through a quick update I did to our Options Menu based on player feedback on BUCK's Early Access forums and Reviews.
I'm also trying to help out my fellow composers - If you want me to feature your music in these videos (they are pretty lengthy so the entire song length can be played out) do hit me up on Twitter!