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Bright Red Skies is a story driven apocalyptic tactical turn-based RPG where one decision can alter the entire story.

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Monthly Devlog (July 2018)

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For July I focused more on polishing features such as the battle scene transitions, combat UI, and region map. I also started to work on creating tutorials to help players understand some of the more unique elements of Bright Red Skies. I also wanted to finally upgrade the portrait art so I spent some time looking for artists that had a style to fit the game.

Aiming for more of a JRPG style game so I tried out a final fantasy style transition, that I found, into combat:

transition to combat small


I also wanted to make make the combat look a little better so I added percent to hit indicators:

percentage to hit


For the region map, I felt like there was no control from the player so it felt like it would probably be not a fun experience, so I added functionality to let the you control the direction of movement. You can now move back towards the settlement you came from, towards the next objective, or stop and try and grind random events for better equipment and Bitmoney:

map scene updated


The final development thing was adding a tutorial explaining how to the Squad system works. Apparently people hate tutorials with just a bunch of text boxes, so I might decide to revise this later down the line, but for the time being I think it looks pretty good:

squad tutorial


There was a decent amount of time where I didn't do much, since I just started a new job this month, but for August I hope flesh out the story and dialogue for the demo a lot more, and work on completing the cutscenes. To be honest a demo by the end of summer is looking very unlikely, but I'm fairly certain that I can be able to release a demo by the end of the year!

If you want to follow my journey more closely, be sure to follow me on Twitter!

Bright Red Skies - Monthly Devlog (June 2018)

Bright Red Skies - Monthly Devlog (June 2018)

News

Second monthly devlog for Bright Red Skies, a post-apocalyptic tactical turn-based RPG set in a modernized, fictional world.

Bright Red Skies - Monthly Devlog (May 2018)

Bright Red Skies - Monthly Devlog (May 2018)

News

First monthly devlog for Bright Red Skies, a post-apocalyptic tactical turn-based RPG set in a modernized, fictional world.

Comments
Gonzalo_G_A
Gonzalo_G_A

Good day, I'm impress with your game and your hard work, keep it going!!!

Reply Good karma Bad karma+2 votes
markviola Creator
markviola

Thanks that means a lot! :)

Reply Good karma+1 vote
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Bright Red Skies
Platforms
Windows
Creator
markviola
Engine
Unity
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Role Playing
Theme
Sci-Fi
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Single Player
Project
Indie
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Latest tweets from @mark_viola

RT @Ron_Guerrero_: Compilation of all commissions I did for @mark_viola for his game #BrightRedSkies! These all turned out really wel… T.co

Aug 12 2018

RT @BurdenOfCommand: New animation: Your men follow you. Are you leading them on an assault or back into safety? It will be their live… T.co

Aug 11 2018

Started working on the AI! It's pretty basic right now but the plan is to add levels of aggression based on the cha… T.co

Aug 10 2018

Other than the character portraits and the dialogue, the first cutscene is done! Ive been a little busy lately with… T.co

Aug 7 2018

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