Dual-stick shooter with auto-combining weapons. TripleShot + DrillShot = Triple Drills. Add BombShot and IceShot to that: Triple Exploding Freezing Drills. On top of the hundreds of weapon-combos, Breakers Yard also has procedurally generated levels, built-in global leaderboards and a ton of robots to crush. Xbox360 gamepad supported, but not mandatory!
The eighth perk in Breakers Yard makes the player more evasive and might help them take some shortcuts...
Suddenly there are shops to buy upgrades with junk-money. All those nouns are new features.
The latest build of Breakers Yard has a whole new way of randomly generating levels. No more square rooms on a grid!
BounceShot makes a triumphant return, and with 10 weapons, the number of weapon combos is now over 1000!
After 8 months on the shelf, the BounceBot is dusted off and ready to go. Come play!
The latest perk upgrade will help you get out of some sticky situations.
Breakers Yard added perks (permanent upgrades) just in time for Boston FIG last week. Have you tried them out yet?
While Breakers Yard was not accepted into the festival proper, we will have a table at Boston Festival of Indie Games. You should come visit!
PumpBot will inflate you until you explode, but if you pick up the weapon it drops, you'll get inflated (extra-large) projectiles!
The FlameShot in Breakers Yard got an overhaul. Now it sets persistent fires wherever you shoot it, an all is right with the world.
With the addition of FlameBot and FlameShot, the latest build of Breakers Yard brings the number of possible weapon combinations up to 255!
Breakers Yard has been in development for over a year (I should have joined indieDB sooner). Here's the vital info for Breakers Yard.