Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles.
Braid: More Now Than Ever is a mod-anthology that attempts to echo and extend the spirit of the original game. All-new writing continues Tim's story and reflects on the themes of each world in a carefully-composed style reminiscent of the original game's tone. The mod's gameplay is a collection of some original puzzles mixed with a greatest-hits-style anthology of brilliant puzzles from other mods --After the Epilogue, Silverbraid, Stone, and Tim's Modysee. The goal is to curate a rich variety of fresh new time-bending puzzle ideas, while creating a more consistent difficulty curve, avoiding excessive demands on platforming skill, and imitating some of the original game's design philosophy. No weird glitches or lever-filled rube-goldberg devices! Any feedback is welcome, and I hope you enjoy More Now Than Ever! -Jackson_wxyz
This is the third and final version of the mod. It now has a few more smart, well-designed puzzles to replace things that didn't fit right in earlier versions, plus all the writing in the game has been significantly edited, and the final level is now absolutely gorgeous. Also, all the modders whose puzzles I included in More Now Than Ever are now credited on a per-puzzle basis: whenever you enter a level, look right above the entrance door to find out who originally created the challenge you're about to enjoy!