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Bounce That Ball



Bounce That Ball is a Pong inspired game, but it has much more to offer

The ball is growing on speed each time You bounce it... Will You cach it next time?

The Game is built in 3D using Unreal Engine 4.

The main idea was to make something cool looking, futuristic and fast.

Basically you're stering a platform inside of a futuristic tube, your objective is to bounce the ball to the other side of the tube, each bounce make the ball faster.

The ball is growing on speed each time You bounce it... Will You cach it next time?

At the moment there are 3 game modes


Modes


  • Versus - Simple one on one mode (will have multiplayer)
  • Wall - That mode provides two types of score : amount of bounces; accurency score
  • Charge - Each bounce discharge your platform, to prevent it from dissapearing you'll have to collect energy. (will have multiplayer)

Versus / Wall

FinishedMap 04WallPlayer

Future Updates


  • I think about 2 more modes to add
  • More Maps (already have some much more advanced models)
  • Gameplay improvements, smo more visuals when the ball hits objects


I believe it will be a great game to chill out with friend through competing with them in Versus/Charge mode or setting new High Scores in Wall mode.


Newest Pic

Blocade

I'm planning on changing that ugly glowing ring outside of the tube.

Gameplay


Steam GreenLight


I'm also on Steam GreenLight


Steamcommunity.com

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Gameplay Update

News

I wanted to share with You a shot form recent work

I've added blocades, they change rotation and hight once every point.

Blocade

Also, Curving the ball is now avaible, I've accualy read a bit about it, I'll post a video soon

At the moment I'am spending a lot of time on creating the main menu.

About that ugly glowing thing outside of the tube, I'll change it :)

New Menu Idea

New Menu Idea

News

Few people have told me that my current menu is pretty much terrible, it's hard to get through it. So what do You think about the new one?

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