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** Latest :: Server updated on 2020-05-30, weapon bug fix ** ** Development crawling onwards to Beta ** In a not so distant future, technology has allowed man to eschew heavy lifting and limit his involvement in the most dangerous tasks. Exploration, construction, digging at the bottom of a mine... All (mostly) taken over by the golems of the new era, artificially intelligent mechanoids able to perform where man cannot, to handle chemicals and explosives and withstand the elements like man never could. Four major business conglomerates lead the technological race, making a fine profit purveying their goods to any country that can afford them. Now, as news of the first positive terraforming experiments on Mars hit the media, they are covertly opening franchises, calling for AI engineers from all over the world...

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Bot.Kill(); v0.903a

Bot.Kill(); v0.903a

Full Version

While there is a ton to do still - there always is - this build marks the implementation of the last (until we can think up some more) game-wide mechanic...

Bot.Kill(); v0.903ad2

Bot.Kill(); v0.903ad2

Full Version

Update focused on UI enrichment and visual feedback, with added implementation of the hit and damage system.

Bot.Kill(); v0.903a WiP

Bot.Kill(); v0.903a WiP

Full Version

Daily build. Fixes a bunch of minor issues, vastly improves encounter UI. Inventory balancement continues.

Bot.Kill(); v0.902a HotFix 2

Bot.Kill(); v0.902a HotFix 2

Full Version

Addresses game breaking bug in encounter setup with certain team configurations.

Bot.Kill(); v0.902a HotFix 1 reupload

Bot.Kill(); v0.902a HotFix 1 reupload

Full Version

Addresses gamebreakers found in 0.902a. With added mouse pointer! And other stuff.

Bot.Kill(); v0.902a

Bot.Kill(); v0.902a

Demo

Client v0.902a for Bot.Kill();, details about the release in the Articles section.