After an alleged attack by the Chepakwik Indians, the people of Bronco County are on the brink of war. Only a farm boy who knows the truth can stop it. Together with his three friends – a gunslinging desperado, an Indian princess, and a calamity jane – he must expose a conspiracy by bringing to justice the six outlaws of the notorious Saints-Little gang. Their journey will take them through cowtowns, Indian villages, ranches, gold mines, prisons, and into the very heart and soul of the American Wild West. But on their epic adventure to right the wrongs of the past, will they see justice done or discover an even darker secret lying in wait behind the scenes?
Features:
So, Just What is Boot Hill Heroes?
Take three parts Earthbound, one part Chrono Trigger, add a dash of Final Fantasy VI – then dip the whole thing in spicy Wild West sauce! Boot Hill Heroes is a true retro RPG set in the American Wild West. You’ll find all the trappings of a spaghetti western – gunslingers, saloons, Indians, ranches, spittoons, Mexican standoffs, heroism, villainy, and everything in between. Boot Hill Heroes has adventure, drama, and a fair helping of humor. It’s just like the classic RPGs you remember from yesteryear but with an inventive new spin!
Features:
Say what? A Four-Player coop turn-based RPG? That sounds like crazy talk.
Not really. The game has four characters, so we thought - Why not make it four players? A single player can control all four characters, or characters can be divided among up to four players. Players can drop-in or out at any time by picking up a controller (or any input device for the Windows version) and take control of a party character. We've even designed a menu system that allows all four players to simultaneously manage their characters' equipment and abilities.
Is this game made with RPGMaker?
No. Boot Hill Heroes is made in XNA with C#. RPGMaker is a great software tool, but in order to have all the features we wanted in the game it was easier to just to start from scratch.
What do you still need to add?
The hard part is over. We started this project not knowing much about game programming and design. But after a year of fumbling our way through code we have a complete game engine. It works. It plays. All the features we want are in there. I can't believe I can truly say this, but it is done! Now we just have to create the rest of the art, music, and sound content and work on balancing out the game play.
Welcome to the second half of the Corral Countdown where each weekday I talk about something I want people to know about Boot Hill Bounties. Only 25 more entries to go before launch!
So far I’ve shown how Kid can harvest crops and grow his farm and how Rosy can learn new recipes to cook a variety of treats. So today, it is Moon’s turn.
Various natural materials can be found from enemies and just lying around in the world called “reagents.” Reagents contain hidden properties that can be unlocked using the ancient craft of imbuing. Weapons can be imbued by reagents by Moon at camp to produce various effects, such as:
Attack Up – Raises the attack power of a weapon
Fire – Increases chance attacks with the weapon will set enemies on fire
Disarm – Increases chance attacks with the weapon will disarm an enemy
Poison – Increases chance attacks with the weapon will poison enemies
Death – Increases chance that an attack with the weapon will instantly defeat an enemy
Leech – Heals some percentage of the damage caused by the weapon
Critical – Increases chances for critical hits when using this weapon
Every reagent has three possible effect properties. A horn, for example, may have Disease, Critical and Fire. When three reagents are combined that share a common property, they will imbue a weapon with that property.
However, until a property is discovered, the properties within a material are not known to the player. And combining three reagents with no common properties fails the attempt to imbue and uses up the reagents. So you need to collect a lot of reagents to experiment with finding common properties. Of course, there may be some characters who can give you tips about what you should try to combine for imbuing.
At first Moon can only imbue a weapon with a single property. But as Moon successfully imbues, she will gain experience and raise her rank in imbuing. She starts out as a “Scavenger” but potentially become an “Augmenter” or “Enchantsmith.” And as her rank increases Moon will be able to imbue each weapon with more properties. So you can customize a single weapon with up to five imbued properties.
Furthermore, imbued weapons can be sold back to shops for more money. Imbuing weapons, along with cooking food, is another way to earn money in Boot Hill Bounties.
How did this sketch of a 19th century mine inspire a level in Boot Hill Bounties?
Boot Hill Heroes is another retro RPG - but with a twist. Instead of the typical fantasy setting, Boot Hill Heroes is set in the American Wild West. Think...
Boot Hill Bounties finally gets a trailer and it features the titular "bounties" - the Saints-Little Gang.
The last hat I'm going to show is for Doc. But in this silhouette he doesn't even look like he's wearing a hat... Click if you want to see.
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Very nice ! Good job
Eff yeah , the world needs more spaghetti western games
nice!
Looks great! Tracking.