Like ASA and Caytph before it, Boïnihi is a scifi adventure in the Black Cube series, packed full of puzzles to solve.
In this video I mainly wanted to show you the modeling of the field in 3D for one of the regions of my game Boïnihi. I took the example of the region of Ailhon Woods:
I start from a plane (a flat rectangle surface) where I add heights and details. Thus the field is sculpted, I place stairs, rocks, stones, gaps and everything else I need.
Then in a second stage I add the ground textures. I choose the most representative texture first (here it was grass everywhere), then I put more and more details, I paint them directly on the model, and I continue like that until I find it good looking.
At the end of this stage, the field is ready to use, but the region is far from finished. I will still have to add trees, buildings, shrubs, etc (all of which have to be created separately).
I hope that you understand how it works (quite simple, no?) and that you'll be eager to discover the final result in the game.
Thanks for watching!
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This video was originally uploaded in private for my patrons only. If you like my work, please read more about me, and how to support my future games on Patreon: Patreon.com