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Our game Bombardier is a nod back to the days of Bomberman and Worms we are bringing together a mash up of the two to create Bombardier, players are able to just boot up the game and play either offline (locally) or online with their friends for some crazy fun.

Post news Report RSS Bombardier - The Mayan Temple Arena

We have started development on our second arena for Bombardier the Mayan Temple one with much more environmental danger from falling tiles to burning lava it should be a fun one!

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Hey Everyone,

So our bi-weekly update on the going on inside the headquarters of Studio Squid Inc this time we have for you the current development of our second arena the Mayan Temple.

Players are pitted against one another in a tight arena with nothing but super hot lava beneath them the only way out is to be the last one standing. On top of this there is extra danger! when a player fires a bomb at other players it explodes this explosion will cause tiles on the map to fall away making the map smaller and even less places to dodge and escape.

MayanTemple WIP


Once we have the above all fleshed out we want to test the idea of adding minor pushback to explosions which will only further add to the tension on the map.

As for what is planned to change on the map visually there will be much more going in and this is kind of a development blog so I thought it would be a nice idea to show how these things start and you can see just how much changes.

Nearly all of the ideas we have come from a discussion when walking the dog its great suddenly we start getting excited about the idea of what if! we then rush home and we will do a super quick mock drawing I hope you are ready for some amazing art!

Here is how the above started right at the very beginning yep as hideous as this is it planted the idea of several key things first off without realising too much we wanted it to be Aztec / Mayan with our own twist as they had these large shapes that really compliment the style we are going for, the actual arena placement and the players start positions.

MayanTemple Beginning


Now that gave us a decent starting point to go ok lets get this into Unity and just see what it is like and that is where masterpiece 2 comes in, what we got from this was scale how big do we want things compared to the player and starting to come to terms with the view of the arena in relation to the Isometric Camera as you can see from this to the image all the way at the top alot has changed.

02


At this point one thing we struggled with was the camera and really having the speed to experiment with placement of items in the level so with the image above James heads back into Photoshop to really start pushing and pulling the level and start getting in the full picture which is when we get to this

MayanTemple


Now you can probably see things are starting to line up the concept is still no masterpiece but that is not really what it is for its figuring out all the big shapes and tells us ok we should work on this part now which is how we finally got to the current place of the image below but there is still much more to add as you can see in comparison to the image so we want to start adding in Lava waterfalls, cliff faces, FIRE we all love fire more awesome architecture, lava bubbles, heat shimmer until finally we have a finished arena but that is for another article and wanted to show the process and to encourage people who are less artistically gifted that even if you "cant" draw even a crappy sketch will always help!

MayanTemple WIP

I hope you enjoyed a deeper dive into the creation of Bombardier and see you guys in two-weeks with even more juicy progress its going to be a good one!

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