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Bloodraider is a DotA like MOBA game where two teams -Green and Red- fight against eachother to destroy the enemies throne. At the beginning you can choose of a variety of heroes who are different in their abilities and stats. You can buy items, cast spells and choose between many tactics you want to play. But remember that teamplay is the key to every win.

Report RSS The first alpha preview and updates

Bloodraider is almost polished enough for the first alpha preview. The multiplayer part works good but not synced enough to test it out in public releases which will not stop us from uploading an offline version so you can test out the features and other stuff.

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In a few weeks the Bloodraider client should be ready for public testing and you can try out
to start games, pick your hero and play. The direct multiplayer part is currently getting tested and improved to get the best results on low bandwidths or high player counts.

But thats not the only thing. The GUI also has new features now.
On the left and right side you see torches that interact with your actions.

A normal Full Draft (All Pick) lobby

The heropicker with the current test heroes in the game

My current hero in the green base (bottom left) and opened shop (right window) and new inventory
(bottom right)

We also implemented microcontrol features containing keys to only select your hero/your minions/all units under your control. However, you can try these features out when the build comes out in a few weeks, stay tuned for more updates!


When are you planning to release it?

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Case-o-Matic Author

The alpha version to test the features (without multiplayer though)
will come in a few days. We are working on 4 spells for every hero currently existing (4 at the moment), all with different tags so testers can try out many lanesettings with for example a jungler and offlaner or a trilane. Its sometimes just hard to get the work done that fast because this only is a hobby for us. I hope this answered your question properly :)

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