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You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with least possible loss of life the desired outcome.

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Report RSS Marksman dev log
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Azatoth027
Azatoth027 - - 320 comments

It's nice to see all the gameplay elements you showed us before all mixed together at last. That looks promising. I wish you could give orders to the marksman as shown here in SWAT 4.

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isbeorn Author
isbeorn - - 837 comments

I really want the marksman to be able to provide a solution (as it's so deftly called on tv and film) to otherwise difficult problems. I should be able to tailor the campaign missions to make that work. As for the sandbox it will of course be available there as well.

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reaper2111
reaper2111 - - 17 comments

Looks really cool man I cant wait to use the marksman in the new sandbox when you release it really excited :D.

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212th_Sergeant_Ben
212th_Sergeant_Ben - - 117 comments

Looks so awesome. Love the reloading of the sniper^^ Also cool that you can give the marksman orders while playing as the entry team. Looking forward to playing it :)

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Xamp
Xamp - - 559 comments

Will the marksman be able to shoot through (thin) walls, with the right ammo?

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isbeorn Author
isbeorn - - 837 comments

Yep that's already possible. FMJs manage to penetrate the walls but the results are unpredictable as they break apart. The explosive rounds also penetrate and throw their fragments on the far side.

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Cantalouper
Cantalouper - - 91 comments

Those brick walls like in the video? I was wondering the same thing. Also can you shoot through holes you've created in the glass? Lol I only ask this many questions when im excited

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isbeorn Author
isbeorn - - 837 comments

Yes like the ones in the video. Broadly speaking it's true for all walls - it depends on the density of the material and how thick they are (and the bullet of course).

Shooting through a pre-existing hole doesn't affect the bullet. I'm actually thinking about adding multiple marksmen for this purpose: I've read that IRL they will have two marksmen fire almost simultaneously in order to get a certain hit. The first one breaks the glass and the second one goes unimpeded.

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stevie231
stevie231 - - 79 comments

Awesome gun operation!

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Cantalouper
Cantalouper - - 91 comments

Will there be back walls at different depths? like a narrow corridor? That way you can see a splatter of a different size and density depending on how far the target is from the wall. Or would that not work in the 2d engine

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isbeorn Author
isbeorn - - 837 comments

No that's possible and something I should totally do. Good thing you mentioned it. I'll make sure to add a portion like that for the next demo.

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Cantalouper
Cantalouper - - 91 comments

next demo hype

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ZOMBATAR!
ZOMBATAR! - - 117 comments

I like the mouse Gestures a lot good job man :)

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isbeorn Author
isbeorn - - 837 comments

Thanks, it feels like a natural motion and it adds some skill to it :)

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Description

My first dev log. Woo! Hopefully I will do more of these now that I've started.

I show and talk a little about the marksman.