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We asked ourselves, what would happen if Amnesia and Clive Barker’s: Undying had a baby? The result would be Blinding Dark, a First Person Shooter horror game. Complete puzzles, collect items and power-ups, fight enemies and do your best to manage the very thin resources you have at your disposal. Blinding Dark will have a total of 6 Acts and each Act will take place in a different environment while adding to the story and gameplay.

Post news Report RSS Blinding Dark - Dev Blog #17

This week we have a new build version! A lot of work was put this week into fixing bugs improving and correcting various gameplay elements.

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First, we would like to introduce you to the main character in Blinding Dark:




When you begin playing the game, you don’t know anything about the character. All you discover is that he has a strange mask stuck on his face. How he got here? What’s with the mask? Who he was before all this? Questions you will discover by playing the full game.

The aim will be to have the ability to see the players body when in first person, similar to games like Oultast. This is a difficult element to introduce in a game due to various problems created by the camera - model interaction. We will try our best to have it working for the final release.

Changelog for this week:
- re-made the torch physics system. Now it is attached as a weapon due to multiple issues it was creating throughout the level.
- remade the mesh collider and tweaked the character physics in order for the character not to get stuck on circular stairs anymore
- tweaked some of the sounds, mostly sounds coming from footsteps, environment and weapons
- re-organised the inventory. The wall breaker weapon was replaced with the Torch Carrier. The torch carrier also has a secondary ability where it summons a levitating burning skull that casts light for some time. This consumes mana. Also, made the ax to be the first weapon of the inventory, while the revolver is the second (like in most FPS games)
- replaced the hand icon with a more human looking one
- corrected and improved the system designed to craft and carry items around so it will be less prone to failure in case the player tries to break it.
- improved the movement of the platforms (trains and elevators)
- re-organised a bit the checkpoint system. This will be under continuous tweaking.
- re-worked a bit the collision layers for different gameworld props so that no bullet holes will be created on them.
- improved the precision of the revolver. Should be easier now to make stuff explode.
- improved save system even further and now includes also the triggers within a level
- re-worked the GUI information system. Now the text is more consistent with the overall game art and is more clear to read.
- re-named the info regarding mana augmentator to clear up some possible confusion
Feedback regarding this builds performance is essential. Please let us know by using the usual channels:
IndieDB
or
Steam Concepts

You can download the demo from the Downloads section or from the following links:

Thanks a lot for joining in this week and don't forget to track the game if you like it:

Post comment Comments
Borzi
Borzi - - 196 comments

Wow really sweet model!

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primus88 Author
primus88 - - 51 comments

Thank you very much! Will pass this to the modeler :)

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DeAngeloBear
DeAngeloBear - - 176 comments

I got super excited about the new build and redownloaded the game, started up Fraps, movie maker, aduacity, set up my lighting, all ready to do another let's play of this. Then when I went through that portal and got to the playground I got so confused until I came back here and realized this is just an update of what you guys are working on for the full version. I feel like such a big dumb dumb. Oh well, I enjoyed playing through it again and I look forward to the full release. I gave you a thumbs up on Steam and would DEFINITELY vote for it if you add it to greenlight. Seriously guys, there are so many crap games on there, you guys deserve to make money off this awesome game.

One glitch though, during my playthrough I did earlier today, for some reason I couldn't get the voice acting to work. I selected "Activated" but he never talked. Too bad too, because I love this voice actor.

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primus88 Author
primus88 - - 51 comments

Thank you for being awesome!
Also, we will look into the glitch you reported. We will try and fix this ASAP since it would be a shame that people which enjoy the voice acting can't activate it.

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