• Register

We asked ourselves, what would happen if Amnesia and Clive Barker’s: Undying had a baby? The result would be Blinding Dark, a First Person Shooter horror game. Complete puzzles, collect items and power-ups, fight enemies and do your best to manage the very thin resources you have at your disposal. Blinding Dark will have a total of 6 Acts and each Act will take place in a different environment while adding to the story and gameplay.

Post news Report RSS Blinding Dark - Dev Blog #16

New build is out! We are very excited to bring you the latest improvements and fixes to Blinding Dark. With this occasion, we apologize again for being late :D

Posted by on

We can safely say that this was the most demanding build up to now. With lots of improvements and of course lots of resulting bugs to fix. We are still not sure that everything is running well, but our main aim is too see how the lighting system, torches and the optimizations improved the overall experience.

This is the main changelog and it's very shortened as there are lots of other changes and improvements and most of them will be recognized by the player.

Changelog:
- New lighting system
- Tweaked the difficulty for some platform areas in game. It should be easier now to pass them.
- Weapon retextured: Ardens Ira
- New item added: torches.
- Third chapter of the first Act will take you to Oneiros, a parallel plane similar to the one in which the first two chapters take place.

Third Level on Make A Gif

- Implemented the moving platforms system, tweaked and polished the system by a good degree.

Third Level on Make A Gif

- Optimized the code to improve CPU work load. We discovered that an insane amount of time was wasted by the CPU with processing physics. This was now reduced from 12-15 ms to 4-5 ms. Also, moved a lot of code from executing in Update() methods into separate methods.
- Optimized the textures for the environment as they were very demanding as far as GPU goes.

Feedback regarding this builds performance is essential. Please let us know by using the usual channels:
IndieDB
or
Steam Concepts

You can download the demo from the Downloads section or from the following links:

Thanks a lot for joining in this week and don't forget to track the game if you like it:


Post comment Comments
sHaKeNbAkE..
sHaKeNbAkE.. - - 289 comments

Nice work! Need to get back on and give this a run with another video. Cheers!

Reply Good karma Bad karma+4 votes
primus88 Author
primus88 - - 51 comments

I can hardly wait for your feedback shakes! Thank you!

Reply Good karma+3 votes
sHaKeNbAkE..
sHaKeNbAkE.. - - 289 comments

Okay started playing last night and was really impressed by the changes...fantastic! However, I got stuck after jumping across the rock formations when I ended up in the room/arena with the creatures and weapons. I have defeated them several times but I'm stuck in the big black room and can't get out...not sure what I'm missing?

Reply Good karma Bad karma+2 votes
primus88 Author
primus88 - - 51 comments

Well, that is the playground part of the demo. Basicaly the demoends there. If you want, I can send you the super secret full build. But i can't guarantee that the next levels are fully functional.

Reply Good karma+2 votes
sHaKeNbAkE..
sHaKeNbAkE.. - - 289 comments

Oh...lol! Yeah that would be great and I'll get a video uploaded along with a blog/article. It's really moving along nicely and look forward to seeing some more.

Cheers!

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: