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Blaze is a retro/minimalistic styled sci-fi first person flight/shooter action game. The game can be played almost single handedly with just mouse. It's about shooting a lot of alien things (in semi-randomized missions?). The alien things are trying capture all your base, and have already captured at least half of it. You have to defend the base and capture the alien controlled areas back. Or something like that...

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numbersix
numbersix

I might have to give this setup of yours a try.
My biggest problem with map hack so far is when enough stuff gets loaded frame rates drop below 30 fps. Go far enough and it isnt playable.

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TwinBeast Author
TwinBeast

If the water is brush entity, and has transparency/alpha, then the framerates drop a lot with the RT lights (both world/dlight).

The water can have transparency/alpha without the reflections, and with RT lights without framerate drops. Just needs to have transparency in the texture. Though then the texture can't be paletted (and I kinda wanted them paletted).

Also brush entities with liquid content crash the game if it's Q1BSP and a Shambler size entity touches it. This level in is Q1BSP...

I'm thinking I'd use the Q1BSP for less hassle with lighting.. lightstyles don't need to be RT lights. And I just thought that I could use the lightstyles to switch some of the lighting randomly on/off: like have day/night cycle, or some other light changes.

There's total 27 RT lights in the level, and there's probably always at least 10 of them visible, which is maybe a bit too much. Open areas with lots of little lights don't work so well with RT lighting. Have to cut way too many of them away or make them not cast shadows.

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Description

Just thought to try how it looks, how much impact on framerate.

Reflections, RT lights: 50 fps
No Reflections, RT lights: 100 fps
Reflections, Lightmaps: 200 fps
No Reflections, Lightmaps: 360 fps