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Blameless is a mysterious first-person adventure with primary focus on puzzle solving and short story. The player will appear in a role of an architect being obstructed in an unfinished house trying to investigate strange happenings, after discovering evidence of a violent nature. You progress in your investigation as you solve laid out puzzles, slowly uncovering the background of the events, leading to a rather unexpected dissolution.

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Play this adventure, without having to be totally scared. An adventure with plot, real-life puzzles, expectation, tension and need to uncover the truth.

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Blameless Announced
Blameless is a very new title resembling 3d first-person adventure genre with focus on puzzles and story. Being inspired by Penumbra, Amnesia, Condemned, or Slender, the original concept was also a horror game that would aim to scare the living hell out of players. This would not be particularly unique though, as most of these titles (indie or AAA) operate in the horror domain.

Blameless - interior

Style

I decided to give players the opportunity to enjoy this adventure, without having to be totally scared. An adventure with plot, real-life puzzles, expectation, tension and need to uncover the truth. An adventure that will keep you guessing what’s going to happen next in the narrative, or when something horrific is going to be discovered on your way…

… A thriller. Immersing you in the story that you’ll feel is our own and letting you continue by solving laid out puzzles in a realistic and unique environment.

While the story is set to be short, it is packed with events, investigations and unexpected finale. And to top it up, the game is going to be released for free.

Blameless - interior

Story

Playing in a role of a young architect, you are asked by an unknown man to help with some design decisions in the interior of his unfinished house. Accepting the legitimate request, you are taken to the house the same evening. Wandering about the interior, you notice a slight detail with your trained eye and turn to the man to tell him about blood stains spilled on the floor. That's when you get hit in the head, falling to the floor, passed out.

When you wake, the man’s gone. Your phone is smashed and the only door out is locked. You are no hero, but there's no other choice than to investigate the strange whatabouts yourself. Looking around, your architect instinct tells you that you don’t really need to open the door in order to pass through…

Blameless - exterior

Gameplay

You progress in your investigation as you solve laid out puzzles, slowly uncovering the background of the events. The gameplay features cramped locations to boost the heaviness of the overall feel.

Puzzles are solved by interaction with objects in the environment and can have alternative solutions. The available objects and the order of actions may not therefore be strictly given. Some locations also let you choose from a number of puzzles. This increases the player's ability to solve the puzzles in their own inderstanding. Not all interactive objects, however, need to be puzzle-related.

Blameless - exterior

Development

I have had the storyline and gameplay elements in mind for the past year, while the development of the game itself started in March 2014. The game has most of the basic scripts and the gameplay is currently being rewritten for additional puzzles and interactions.

The screenshots are the first ones that I took straight from Unity, showing realtime scenes. I will be creating more screenshots and more importantly a video teaser within a few weeks, so it should be easier for you to imagine what the gameplay is like.

I'd be grateful if you guys gave me your feedback about the screenshots and the storyline as laid out in the article. Every little helps and adds to creating a game that you will really like.

Keep coming back for updates, new screenshots, videos, and more.

www.blamelessgame.com
www.facebook.com/blamelessgame

Blameless - Game

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HenryT77
HenryT77 - - 501 comments

Tracked! When I may expect first playable file(s)?

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hudecv Author
hudecv - - 26 comments

Thanks for your interest in the game!

I am planning to release an alpha version in early/mid July. For now the plan for the alpha is to contain one or two rooms with associated puzzles. I’m hoping to get some feedback as to how difficult, interesting, and/or unique the puzzles will seem to the players.

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ivalin
ivalin - - 15 comments

Is it going to be f2p or is it gonna be paid ?
Concept sounds great .

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hudecv Author
hudecv - - 26 comments

I'm glad you like it!

The concept lays out this adventure to be free to play. The community and it's feedback is important to me and in turn I want to give everyone the best possible experience.

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redbeastman
redbeastman - - 1 comments

im tracking too looks fun sound fun this will be awesome

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8472
8472 - - 857 comments

Tracking -- this sounds very interesting. Keep up the good work!

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