• Register

Bladestar is a sci-fi cinematic action shooter featuring visually rich worlds with potentially endless enemies on each level. Defend the galaxy flying a Manta Starfighter through asteroid, mine, and debris fields. Pilots can switch between three different weapons and collects numerous power-ups battling pirates, rebels, and aliens. Players can customize their pilots with upgrades and collect experience to unlock additional ship customizations.

Key Features


  • Over 50 action packed waves to conquer across 6 worlds.
  • Procedurally generated content means it is never the same game twice.
  • Eight powerful bosses.
  • Customize your play style by learning different pilot skills in the Skill Tree.
  • Over a dozen different enemies and obstacles.
  • Unlockable custom paint schemes.
  • Waves are beaten by collecting items. There are no timers and no need to destroy all the enemies.
  • Unlockable secret level.
  • 36 in game achievements which earn you experience.
  • Multiple endings.
  • Story and Arcade modes.
  • Partial Controller support.

Will you defend the frontier?

Our plan is to make Bladestar the first in a series of games set in this universe.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Bladestar

News 2 comments

Hello all, I am one of the two people that make up the indie studio Fair Weather Studios. We would like to introduce all of you to our first project: Bladestar.

Store.steampowered.com

With Bladestar we wanted to make a game that used modern game mechanics but still had the feel of really old school shooters, more like Galaga or Space Invaders than anything bullet hell. Also, even though we were an indie development studio, we wanted the project to feel as polished as possible. And after almost a year of hard work we think you will enjoy the result.

Goals

Our number one priority was to ensure smooth controls. While good control is important in almost every game, in a reflex oriented game environment every success and death needs to feel earned. We spent a large portion of the early development cycle testing and retesting the control scheme until we got it so it felt right to all of our testers, and worked equally well with a gamepad or with the keyboard. For a player to feel in control you need to give them a good control scheme. On the bright side, our feedback since launch has been overwhelmingly positive regarding the controls, so all the hard work perfecting this paid off.

Bladestar


Our second goal was variety. We wanted to be sure that the game was not an exercise in memorization that you could play with your eyes closed. This meant a series of unique procedural generation systems to dynamically create the enemies on every level. In addition we wanted each overall world to feel unique. We wanted the player to learn enemy patterns as they progressed, so we made sure that later worlds had a mix of new enemies as well as units from earlier levels that would be more familiar. This allowed us to give each world, or set of 10 levels a unique character, while still allowing us to generate a unique experience on each play through. Combined with the solid controls above, the player is really rewarded for their skill as they play as the challenges stay fresh.

BladestarShot5

Finally, we wanted to create a cinematic feel. As a small studio this was probably the most difficult task. There are three CGI movies in the game (the trailer and two different endings) which were all done in house. Our artists worked very hard to ensure that the effects were bombastic and polished, that the whole thing felt like you were a fighter in a space opera. We spent a considerable amount of money to get professional voice actors to voice the story portion of the game.

Everyone is always proud of their work. In the end I believe we met our goals with this project. We did not re-invent the shooter genre, nor did we intend to. But we did create a solid, slick experience with a throwback feel.

Just the begining

We don't plan on Bladestar being a stand alone title. Since the release we have been hard at work at a strategy game sequel set in the same universe. With luck we can continue to expand the experience for everyone.

Visit our website to see more:

Fair Weather Studios

Comments
Niki49
Niki49

Sweet artstyle! Put it on my wishlist instantly.

Reply Good karma Bad karma+1 vote
invizzz
invizzz

Thanks for Giveaway!

Reply Good karma Bad karma+1 vote
genek87
genek87

Thanks

Reply Good karma Bad karma+1 vote
SenSei76
SenSei76

Thanks for Giveaway! ;)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Bladestar
Platforms
Windows
Developer & Publisher
Fair Weather Studios
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Series
Bladestar
Bladestar Arcade
Ancient Frontier
Ancient Frontier Turn Based Strategy
Twitter

Latest tweets from @fwsgames

New patch! Excited to finally bring full voice acting to all of the lines in the game. We want to extend a huge t… T.co

Apr 30 2019

RT @WhoisNAL: Happy to come back to the world of Ancient Frontier! This time as a captain of my own rag tag space crew. I voice R… T.co

Apr 18 2019

RT @AimeeSmithVA: Big thanks to @ShiningStarVO and @FWSGames for having me on board as the role of Ginger in the latest patch of… T.co

Apr 17 2019

RT @hay_lizz: I play Queen Kora in Ancient Frontier’s new DLC! Thank you to @ShiningStarVO and @FWSGames for the opportunity! T.co

Apr 17 2019

Greetings Commanders! We bring you new events and a major balance pass. That should wrap up this project. We hope e… T.co

Apr 13 2019

Our first title we ever developed "Bladestar" is now 90% off on Steam until April 1st! If you enjoy a good old sc… T.co

Mar 26 2019

Sharing a little nostalgia today with one of our first Ancient Frontier Federation Battleship concept. This one dev… T.co

Feb 28 2019

Join the Federation or the Colonial Alliance and travel to the fringes of space into the Ancient Frontier Universe!… T.co

Feb 24 2019

We are all guilty of this once in a while, for some of it's every Friday! 😅 P.S. Ancient Frontier is 60% off on Sa… T.co

Feb 22 2019

Embed Buttons
Link to Bladestar by selecting a button and using the embed code provided more...
Bladestar
Statistics
Visits
399 (1 today)
Last Update
Watchers
2 members
Articles
1