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Hey guys! Blackout is a game I'm making in the unity game engine!!! Hope you love!!! :)

Post news Report RSS A small thank you :)

I would just like to thank everyone on my team for the amazing work you have all done, as, as of the 25th of July, Divinity Studios ltd. is now registered under the Companies Act 2006 as a Private Limited Company!!! We are registered with Company House :)

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I would just like to thank everyone on my team for the amazing work you have all done, as, as of the 25th of July, Divinity Studios ltd. is now registered under the Companies Act 2006 as a Private Limited Company!!! We are registered with Company House :)

The Scripters

  • Galen Swain - C# and Unity Javascript
  • Braden Glasgow - Unity Javascript, C# (Also knows HTML, XHTML, and is a web designer)
  • Anthony Faraci - Unity Javascript, C#

Modellers

  • Daniel Smith (me) - Managing Director, Lead Modeller ~ Weapons Modeller, Basic scripting, Animation and Learning Texture artist
  • Caden Burleson - Modeller / Texture artist
  • Bryan Caragay - Texture Artist/Modeller
  • Ivan Zubak - Weapons Modeller / Texture Artist
  • John Foster - Character Modeller, Animator, Texture Artist, Concept Artist
  • Hayden McMillan - Modeller, Level Designer
  • Rafael - Modeller, Graphics Artist (logo designer), Texture Artist
  • Bryan Burnett - Content Developer {Texture Artist, Modeller, Music composer}
  • David Jegla - Modeller, Level Designer
  • Adam - Texture Artist, Level Designer (Worked on Twisted Metal for PS3)
  • Winston - Prop Modeller, Texture artist
  • Grey Walker - Texture Artist, Modeller

Texture Artists (Some are above)

  • John Foster - Character Modeller, Animator, Texture Artist, Concept Artist
  • Bryan Burnett - Content Developer {Texture Artist, Modeller, Music composer}
  • Ivan Zubak - Weapons Modeller / Texture Artist
  • Caden Burleson - Modeller / Texture artist
  • Adam - Texture Artist, Level Designer (Worked on Twisted Metal for PS3)
  • Winston - Prop Modeller, Texture artist
  • Austin Newell - Texture Artist
  • Bryan Caragay - Texture Artist
  • Grey Walker - Texture Artist, Modeller

Music Composers

Animators

  • Daniel Smith (me) - Managing Director, Lead Modeller ~ Weapons Modeller, Basic scripting, Animation and Learning Texture artist
  • John Foster - Character Modeller, Animator, Texture Artist, Concept Artist

Concept Artists

  • Bryan Burnett - Content Developer {Texture Artist, Modeller, Music composer, Concept Artist}
  • Ken Kildare - Concept Artist

GUI Artists

  • Zoe - GUI Artist

Marketing

  • Aaron - Co-Managing Director, Marketing, Scripter {Is also a web designer}

Check out this small thing we have been working on! Took about half n hour Dl.dropbox.com f to turn off and on flashlight, left click and drag on an object to pick it up!!!

Also : www.facebook.com/pages/Divinity/200153186666599

Post comment Comments
TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

..How did you organize -that- many people together under one roof?

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Choczy123 Author
Choczy123 - - 43 comments

We all work online :) Always have :) You just register your house as the warehouse, and change it when you move to the actual building ^^

Reply Good karma+1 vote
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