• Register

NOTE: THE DEMOS HERE ARE OUT OF DATE and will no longer be updated. Black Ice is still in development, but these are only here as an archive of early work. Black Ice is a Hack and Shoot - a cyberpunk first person shooter / hack and slash rpg about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is in Beta - you can try the demo right here!

Post news Report RSS Black Ice - Version 0.1.640 - Patch Notes

This week was a pretty huge update. I’ve been slaving away for you, my Black Icicles. There may not be a patch next week, so here’s a big one :)

Posted by on


Play for free now!
[Browser] | [Windows] | [Mac] | [Linux]

HitInTheFace

Do you like Loot? Lasers? Cyberspace? Black Ice is the game for you! It's a Hack and Shoot - a cyberpunk first person shooter / hack and slash RPG about hacking.

This week was a pretty huge update. I've been slaving away for you, my Black Icicles. There may not be a patch next week, so here's a big one :)

  • Enemy damage has been brought down except for the SHARK. This should have the most effect late game.
  • The stars, which represent data, will sometimes move around a bit. It's pretty.
  • There is a "Sell All" button in the shop GUI now.
  • Damage Returned no longer affects enemies more than melee range away.
  • The game will silently check the version number and tell you if you need to update. This does not stop you from playing offline!
  • The Sprint tooltip now mentions that it must be held down to be effective
  • Debug Option added: Shift-F4 to level up
  • Debug Option added: Shift-F5 to toggle flight mode. Space to go up, left control to go down.
  • Enemies with affixes (mines, shields, acid) show up at lower hack difficulties
  • Jumping can now be charged up - more height, but larger RAM cost.
  • Enemies use a completely new method for climbing up buildings, which works much better (if they don't run into each other)
  • Enemy pathfinding now doesn't go backwards (because what?!)
  • The SHARK will not spawn right next to the player anymore. This should cut down on dead noobs.
  • Swarm building minions will no longer attempt to attack each other
  • Rare items now have only 3-4 affixes, not 3-5. Set items have 4-5. Set items continue to have higher stats than rares, but are still misnamed.
  • City Size is now limited to 9 tiles by default, instead of infinite. This can be changed in the options menu.
  • Mines now spawn underneath you and then drop to the ground with gravity. They can no longer be used to build a platform to stand on at >100m
  • Popups no longer jump in midair
  • Aimbots no longer get stuck on walls
  • Enemies now get info on where to go from their neighbors, resulting in flocking behavior.
  • Enemies no longer get stuck as DEREZZED (and unkillable)
  • Enemy shields aren't nearly as strong anymore
  • Lasgun knockback has been reduced by 40% to account for perfect accuracy
  • Higher rarity lasguns consume more RAM now
  • Lasgun RAM consumption makes sense now - each tick of RAM consumption gives you one second of firing time if you hold the button down.
  • Black Ice now has a wiki!

How does the new jump mechanic feel? Does it make it feel unresponsive? How is the lasgun?Any feedback or suggestions are always appreciated.


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: