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NOTE: THE DEMOS HERE ARE OUT OF DATE and will no longer be updated. Black Ice is still in development, but these are only here as an archive of early work. Black Ice is a Hack and Shoot - a cyberpunk first person shooter / hack and slash rpg about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is in Beta - you can try the demo right here!

Post news Report RSS Black Ice Patch Notes: Version 0.1.630 - "Impact"

BIG UPDATE THIS WEEK! Sorry for the hiatus, the holidays took a lot out of me.

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BIG UPDATE THIS WEEK! Sorry for the hiatus, the holidays took a lot out of me.

  • Ranged enemies now lead their targets effectively. The SHARK is SUPER DANGEROUS now!
  • Added Damage Reduction Affix - Percent damage reduction! It stacks, but with diminishing returns.
  • Enemies now move around using real physics. They have momentum!
  • Enemies are much better at climbing up buildings realistically
  • Enemies will borrow their paths from each other; this should result in flocking.
  • The SHARK now spawns in a visible location, so watch out!
  • Swarm building minions no longer attack each other for 0 damage
  • Loading saves from earlier versions should always work now; item affix scrambling is a thing of the past!
  • Hack range no longer checks the Y axis for any calculation (including for the crosshair)
  • I know you love the SHARK's theme song, but it now stops when he dies.
  • Shotguns now have a maximum accuracy so they always feel like shotguns
  • Health Powerups now give at least 25 HP

Let me know how the balancing feels. Are you able to beat Finality? How's the SHARK? Try SHARK surfing!
Any feedback or suggestions are always appreciated.

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