• Register

BLACK DAY is a singleplayer shooter game based on infiltration. BLACK DAY allow you to personalize the game experience by setting different variable such as equipment, number and types of enemies… therefore you can design a funny and easy game or set up a hardcore infiltration mission where even farting may result in your death… Release on Steam: 29th september 2017

Post news Report RSS Alpha 0.94: New Map, Weapon aim restrictions, Dogs of war and much more.....

Alpha 0.94 is now online. This update adds a brand new map Baptised "Ancient ruins". This huge and relatively varied environment is well suited for close combat operations or stealthy sniper missions.

Posted by on

Dear Gamers,

Alpha 0.94 is now online. This update adds a brand new map Baptised "Ancient ruins". This huge
and relatively varied environment is well suited for close combat operations or stealthy sniper missions.





A new functionality also makes it way into the game: Weapon aim restrictions. From now on if your weapon is blocked by any obstacle you will not be able to aim or shoot. The length of the gun cannon and suppressor now have a much greater importance especially during close combat engagements.

Also a new enemy makes his way onto the battlefield: Dogs of war. These animals have the capacity to scent your presence over short distances.
If detected they will not hesitate to alert and give away your position and will attack on sight.

As usual this update offers many corrections and tweaks as listed below.
Dont hesitate to leave your feedback in the forums and thank you for your support.

Helios productions

[CHANGELOG]
- Add: New map - Old ruins
- Add: Dynamic weapon sight restrictions against obstacles
- Add: New enemy - Dogs of war
- Add: Difficulty option - No HUD
- Add: Blinding light launched by alert tower if alerted (night)
- Add: Teammates available in Apocalypse game mode
- Add: Dogs of war in Faction war game mode
- Add: Air units in Faction war game mode
- Tweak: Max shadow quality (Heaven of peace)
- Tweak: Walk/Jog/Run animations
- Tweak: Prone behavior
- Tweak: Show UI key disable also Notificators UI
- Tweak: General AI behavior
- Tweak: AI attack better against groups of enemies
- Tweak: AI sight distance if alerted (with low sensors)
- Tweak: AI more responsive to whistle
- Tweak: AI choose better when launching grenades
- Tweak: AI defend better against attacks
- Tweak: Inventory UI
- Tweak: Smoke grenade efficiancy
- Tweak: Found AI teammate to heal
- Tweak: frag Grenade explosion SFX
- Tweak: Stick grenade explosion SFX
- Tweak: C4 explosion SFX
- Tweak: Mines explosion SFX
- Tweak: Meteorites VFX
- Tweak: Footsteps sounds volume
- Tweak: Footsteps mix
- Tweak: Meteorites event
- Tweak: AI radio com
- Tweak: task disabled "One by one" option
- Tweak: Drone UI optimization
- Tweak: Apocalypse lights optimization
- Tweak: Tutorial settings doesn't affect clothes and others options
- Fix: "Force FPS" option doesn't hide some meshs on player character
- Fix: Open parachute animation
- Fix: Some assets location (Jalh-Ab Desert)
- Fix: Some bullets collisions errors
- Fix: Spawn tasks (Mountain town)
- Fix: Weapons materials errors
- Fix: AI patrol couldn't succeed sometimes to find waypoint
- Fix: AI teammates couldn't sometimes succeed to find waypoint
- Fix: Fall in water with parachute
- Fix: Flashbang doesn't work correctly
- Fix: AI robots pathfinding patrol
- Fix: Smoke of grenade collision with player's camera
- Fix: Thermal vision errors
- Fix: Spot indicator
- Fix: Missing SFX class to smoke grenade
- Fix: Apocalypse music loop
- Fix: Cinematic Conira Castle
- Fix: Kill target names
- Fix: Walk Strafe right animation
- Fix: Some texts
- Fix: Select Apocalypse game mode doesn't update tasks selector correctly

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: