Bipolar is a game with a simple premise. Get your player object to the end green portal using the magnetic polarities of positive and negative to assist you in reaching the goal. Unlike most games, there is no traditional jumping. The power of magnets is your best friend here. Featuring unique and original game play. Featuring 50 levels of differing challenges and game play, the game appeals to players of all types whether your casual, moderate or hardcore. Levels vary from your typical earth-like gravity to more abstract space-style levels where there is a distinct lack of it, and must use your polarities to affect your direction of float to enable you to accomplish your tasks. Winners of the Monash award for most outstanding student work (Caulfield) in studio 2010 and entrants in the Independent Games Festival (entered in both Commercial and student categories), Bipolar is the outstanding work of just four students.
Bipolar Game was released today. We would like to thank Desura for publishing our game, and you the public who decide to purchase it. We hope that you enjoy playing our game as much as we enjoyed developing it.
Please note that the level editor mentioned in the trailer video is NOT included in either the "Standard" or "Special" Edition releases. The level editor will be a separate optional purchase which will be made available at a later point. So stay tuned for further news updates.
Navigate levels using the magnetic polarities of positive and negative to assist you in reaching that goal.
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Please note that we will be releasing a new version soon with the following changes/additions in response to requests from users:
* Level completion times shown next to level names in the level select screen
* Redefine-able controls + joystick support
It's nice, very interesting game - use your mind, Luke! ;-)
Early versions of the game ran in Linux, so that may be a distinct possibility at a later stage.
Great!!! I'll follow it closer, ty :D
The gameplay seems pretty good, any hope to see Bipolar coming on Linux?