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Imagine you’ve got a first class ticket to witness life emerging from its primordial ooze, not only helping evolution thrive, but sculpting the wondrous alien world you’ve discovered. Our game will let you experience these kinds of mechanics as we give you a procedurally generated planet to call your own. Our game features innovative mechanics like working tectonic plates, realistic underwater currents, complex weather patterns and more. The world however, is not empty, and you will experience simulated evolution, complex AI behavior, genetics, and genuine player impact. Welcome to Biota!

Add job Report Concept Artists for Environment and Character Design (NOW FILLED) at Goldilocks Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Goldilocks Games on

Looking For: Concept Artists for our first game, The Unending. We need concept artists to design the environment and characters. If your talent lies in either of these areas and if you can spare 5-10 hours a week, please apply. Everyone who works in this project has at least 3-5 years experience in game developing and this is not the first time most of us are working together. But Goldilocks Games is still a new studio and we will not be able to pay you for your services right away. This is a small project. If this turns out to be as impressive as we are planning it to be, then we believe we can make a name for ourselves.

We are thinking of having a cell shaded art style reminiscent of the breath of the wild and the sea of thieves. Further details will be given when you join the team.

My role: Lead Designer (Level and gameplay), founder and team leader.

Technologies: Unity as our main development platform, Discord as our messaging platform. Our target platform is Windows PC.

Project: The Unending is a 2.5D isometric adventure game with limited resource management, base building and survival elements. The game concept and gameplay elements have already been decided. The GDD is still under works.

Length of Project: Ongoing. This is our first game and we're all working part-time on this, you can expect to be a small project. Depending on how well the prototype looks, we may decide to spend more time on the project. Right now we only expect you to spend 5-10 hours a week on our game.

Revenue share: Negotiable. The share will be based on the role the contractor plays in the finished project.

Experience: We do not expect all our contractors to be experienced veterans. We will give everyone that applies a chance to prove themselves.

To Apply

Send an email to goldilocksdev@gmail.com and we will contact you.