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Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city. Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together. Available on October 8th on Steam, our site, and other distributors!

Report RSS Art Walkthrough: Lighting Robots

Chris and our art director Blue explain how we're going about lighting the robots in Bionic Dues.

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The robots and "Exos" in Bionic Dues go through a five-stage process. First they are sketched by one of a variety of artists. Then they are inked (have their lines cleaned up) by one of a couple of artists (typically Genna or our own Daniette "Blue" Wood). Then they are colored by Catherine. Then animated by me. Then lit by Blue.

On the subject of the lighting, Blue created a pretty cool tutorial on how to do that, and we thought we'd share it with anyone else who might be interested. Enjoy!

UPDATE: To see this a bit more easily at full resolution, please view them at this link on our forums.




Originally posted: Christophermpark.blogspot.com

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Bionic Dues
Platforms
Windows, Mac, Linux
Developer & Publisher
Arcen Games
Engine
Unity
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Bionic Dues
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