A light hearted 2d platforming adventure game. Janice's quest to get a decent cup of tea continues, as she unravels the mysteries that lie Beyond Teatime. Beyond Teatime will feature mechanics inspired by classic platformers, and elements of exploration and character improvement inspired by games like Zelda and Metroid. Beyond Teatime is active development, and will eventually be available for PC, Linux and Mac. Release should be in the first half of 2014.
Lots of additions have been made to Beyond Teatime since our last development updates. New tilemaps, more powerups, some new visual effects, and exciting...
jan 17 development update - tilemaps, hazards, and warp portals
November 11 2013 Development update for Beyond Teatime. New boss has been added, along with the systems need for that to work. A couple of video previews...
nov 11 development update - bosses, graphics and celestial teapots
A quick look at the new menu and savegame system in Beyond Teatime. And an update on the status of development.
october 22 dev update - menus, savegames, temples of doom
Development continues. This weeks work focused mainly on updating level graphics and getting the first mini-boss working.
october 12 update - backgrounds and minibosses
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