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A 3D platforming (collect-a-thon) game akin to the 3D platforming pioneers. Featuring vibrant expansive worlds, challenging puzzles, and (of course) plenty of items to collect! To assist you in doing so, you will find transformation power-ups along the way. These will grant you both new abilities as well as increase the potency of existing ones.

Post news Report RSS Besus: Journey for Vitality - Dev Blog Volume 6

Volume 6 of my video development blog detailing production of my 3D platforming game, Besus: Journey for Vitality.

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After 4 long months, I am continuing my video development blogs detailing production of Besus: Journey for Vitality.

Updates covered in this volume include:

  • True analog controls
  • Jump height based on how long the jump button is held down
  • Special enemy abilities, respawns, and "death's"
  • Preventing the player from continually running in to a wall
  • Crushers and spike traps
  • Player launcher (on a spline) and shooting from a cannon
  • New pickup to increase maximum (total) health
  • Level Two progress and the sidescroll area within
  • Overhaul of Kart racing mechanics and physics
  • New "ball rolling" side-game mechanics implemented

You can continue to follow development of the game at: BesusProductions.com

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