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Put simply, Besus: Journey for Vitality is a 3D platformer collect-a-thon akin to the 3D platforming games of the 1990's.

To delve in to more detail, you play as Besus who will need to run, jump, wall jump, and kick his way through multiple different levels spanning numerous environmental styles. Ranging from lush open fields to dense urban cities. Along the way, you will find power-up cards to assist you in your journey. These will not only grant you new abilities but also enhance existing abilities. You will find out just how essential these are as you encounter enemies both big and small, challenging puzzles requiring the use of not only your abilities, but also of the environment itself as physics will play a big role, and of course plenty of collectibles.

Thus far, this has entirely been a solo project by me utilizing the Unity Asset Store as needed. If you are interested in the development history of either this game or myself as a developer, I have created a few blog articles detailing my progression from Unity novice to where I am today.


Note: The plot is still a work-in-progress!
Besus is just a step above your average gamer as he is a professional speed-runner; specifically of "Super Bear Platformer 75". One day he finds himself confronted and asked to help use the skills he has acquired from years of speed-running to recover the Vitality Cards from the limbless alien race, which are necessary to maintain balance among all living entities of the world.


So what makes this game unique?

  • Plenty of player abilities, ranging from double-jumps to ground slamming.
  • Heavy use of physics and the ability to grab/move objects in the world.
  • Expansive environments, offering plenty of opportunity for exploration and item collection.
  • Classic platforming gameplay and puzzles.
  • Power-up cards which change both your appearance and abilities.
  • Mini games and plenty of opportunities for alternate gameplay.
  • Something that many modern games lack: Color!


When is this game going to be released?

  • Unfortunately that has yet to be determined.

What about something playable (a demo or alpha perhaps)?

  • I hope by Christmas of 2014, but unfortunately that is pending my availability. April 27th, 2015.

Why make a platforming game? It's all about first-person shooter these days!

  • That is exactly why. I grew up with platforming games and miss everything that they offered. From bright graphics and simple controls to non-linear gameplay that encourages exploration.

Isn't the story a bit too cliche?

  • Since when was the story the primary focus of platforming games?

You can't answer a question with a question.

  • You can't use a statement as a question.


For regular updates and posts detailing the development of this game, check-out the official development blog at: StudioBesus.com


Follow me on Twitter: @StudioBesus
Like me on Facebook: Facebook.com/StudioBesus

Download the playable demo of the first level in the game: Wind Turbine Valley.
Please keep in mind that items are subject to (and likely will) change.

If after playing the demo, you find any bugs or have any suggestions regarding items that can be improved or changed, please either post in this thread or use the following forms on my site:

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Roughly a year after development, I am proud to announce my first publicly playable demo of my 3D platforming game: Besus: Journey for Vitality.

Download it here!
Please keep in mind that items are subject to (and likely will) change.

The controls are as follows:

  • Movement: Left Joystick / WASD
  • Camera: Right Joystick / QERF
  • Jump: A Button / J
  • Grab Objects: B Button / N
  • Attack: X Button / K
  • Dive: Y Button / I
  • Look Mode: Right Bumper / U
  • Snap Camera Behind Player: Push Right Joystick / Y

Development of this title began back in February of 2014 and I feel as though it has finally reached a publicly playable state. Originally started in UDK as a multi-perspective platforming shooter, it eventually found its way to Unity and was re-tooled to what I was beginning to mold the UDK shooter in to: a 3D platforming game. This process was detailed in one of my blog posts: Venture in to UDK - That ended with Unity.

It didn't take long before I would evolve it to what I have today. Starting as a "template" from the Unity asset store:

To adding gameplay elements and changing out character models:

Establishing a more cartoon-esque look:

And the move to a more detailed world, fully utilizing Unity 5's shaders:

It's been quite the journey over the course of a year. Needless to say, there is a lot more to do, but I feel as though the identity itself has been established.

If after playing the demo, you find any bugs or have any suggestions regarding items that can be improved or changed, please either comment on this post or use the following forms on my site:

Besus: Journey for Vitality - Dev Blog Volume 7

Besus: Journey for Vitality - Dev Blog Volume 7

News 3 comments

Volume 7 of my video development blog detailing production of my 3D platforming game, Besus: Journey for Vitality.

From Prototype to Playable in One Year

From Prototype to Playable in One Year

News 2 comments

A brief summary of how my experience as a game developer has evolved over the course of developing this project for the last year.

Besus: Journey for Vitality - Dev Blog Volume 6

Besus: Journey for Vitality - Dev Blog Volume 6

News

Volume 6 of my video development blog detailing production of my 3D platforming game, Besus: Journey for Vitality.

Video Development Blog (Volumes 1 through 5)

Video Development Blog (Volumes 1 through 5)

News

The first 5 in my series of video development blogs giving a behind-the-scenes look at how the game has been taking shape and the inner-workings that...

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Besus: Journey for Vitality Demo

Besus: Journey for Vitality Demo

Demo

Featuring the first playable level: Wind Turbine Valley.

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billhilly
billhilly

You are gonna have a massive future if you keep making games like this!

Reply Good karma Bad karma+1 vote
Gn0meSlice

Wow, this looks pretty impressive for what I assume is a one-man project. This style of game is a bit of a lost art these days, it's always welcome to see a project like this on the horizon. Good luck, and thanks for sharing your insights on the process. :)

Reply Good karma Bad karma+2 votes
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