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Beret is a 2D puzzle-platformer game about a scientist, astonishingly named Beret, who has gained telekinetic abilities through his research at the Evil Corporation. He decides that the Evil Corporation is a tad too evil for his liking, and begins his solitary quest to overthrow the corporation and punish the evil deeds of his employers. Beret has 21 puzzle-filled levels, 120 collectable Medallions, over 20 hours of gameplay, and an unlockable level editor.

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How to share levels (Games : Beret : Forum : Player Levels : How to share levels) Locked
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Aug 8 2011 Anchor

Here's the process for sharing a level once you've designed it:

1. You'll need to find the 'rooms' directory that contains the level data for your custom levels. On Windows and Linux this should be in the same place as the Beret executable. On Mac OS X, it's under ~/Library/Application Support/Beret.
2. Find the .room and .meta files corresponding to your level. Internally, level 80 corresponds to the first custom division, 81 corresponds to the second, and so on. (You did produce the .meta file by pressing F9 with your level open, right? It's important to do this so that the game can index medallion fragments, count enemies in rooms, and set the timer.)
3. Zip up the .room and .meta files however you want and upload them.

To play someone else's custom level, rename their .room and .meta files (if necessary) and put them in your 'rooms' directory, and then play the corresponding custom division. Be careful not to overwrite one of your existing custom levels!

I realize this isn't the best system - if I have time, I'll implement something more reasonable that allows custom level names and lets the game actually keep track of medallions collected in an arbitrary number of custom levels.

Dec 13 2011 Anchor

Perhaps something similar to xmoto's implementation of downloading and listing all custom maps would be convenient.

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