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Belladonna is a gothic adventure game, twisted and dark. Take the role of a corpse girl rising from the dead in an abandoned laboratory, and unravel the mysteries concerning your own death and reanimation. After the death of their young child, doctor Wolfram von Trauerschloss and his wife Belladonna are left to deal with the tragedy however they are able. The doctor launches into a dark obsession, devoting his life to the quest of conquering death. The madness spreads and Belladonna is soon dragged into the despair, but the tale takes surprising turns as the dead are brought back to life and the living are not to be trusted.

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Wednesday’s Report 12th of March

Wednesday’s Report 12th of March

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This week in Belladonna: Movie style posters and dialog trees.

Wednesday’s Report 5th of Mars

Wednesday’s Report 5th of Mars

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This week in Belladonna: Technical trickery with character animations and Master Bedroom scene added.

I'm not really a good person

I'm not really a good person

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What are provocative games? Who do they provoke, and when are they offensive?

The making of the Living Room

The making of the Living Room

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The Living Room was created using a 3D render that was then painted over in 2D. This is a new method I'm trying out.

New villain concept art

New villain concept art

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Brand new concept art, and details about the deranged doctor character.

Ten Thoughts on Writing Adventure Games

Ten Thoughts on Writing Adventure Games

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An article about the writing of Belladonna - a point-and-click adventure with lots of story to deliver.