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Behind the Horizon plays in a huge living world. All plants and animals and even the soil is alive. Everything grows, develops and dies again. - In this world you´ll experience a mystic story (playtime 50-200h) - Live with the NPCs togetehr in a Community and learn many skills. - Explore vast caves and dungeons with various monsters, traps and labyrinths. - Fight with 5 kinds of weapons and find treasures and equipment. - Magic, Crafting and Housing are also part of the game. - All NPCs can be talked to, have their own history and their own daily live which changes with the season of the year. - You can build your own farm and plant many different plants and trees, harvest vegetables and fruits and sell them.

Post news Report RSS Patchnotes V1.23 + V1.24

Summary of two updates with a lot of new features for my game.

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Hello Community,

once again there are some new updates up to version V1.24. This time it is about many comfort functions in the game and about a better feedback of the world. In the beginning, many players had the feeling that they had no information about how the nature simulation works in the game. I hope I have closed these gaps with the updates !
There are also 2 more tutorial videos on my homepage.

My homepage: Jadawinindiegames.de

My Steam shop page: Store.steampowered.com

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Patch notes 1.23

GUI:
There is now the possibility to set a marker on the mini map. To do this, mark the point with the right mouse button. The marker is saved with the savegame.
To close the minimap, right-click on the edge of the window or press "M" again or press "Esc".

Localisation:
Some overlooked texts have been translated

Tutorial:
There are 2 more tutorial videos with tips for getting started

Game:
The greetings texts have now been fully expanded for all remaining NPCs :-) !

While lying unconscious at a shrine, monsters can no longer kill you and after visiting the shrine, your vitality and energy will be replenished.

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Patchnotes V1.24

GUI

The self-made marker on the map can now be removed again with Shift + left mouse click on the map.

If you start to starve, there is now a small message (the icon was often overlooked).

The map can now be zoomed out a little further to have a larger overview.

If you press the left CTRL (or left CONTROL) key, the radius in which you can plant something is still displayed. In addition, the name of the soil is displayed on all fields. I hope that this brings more clarity.

If you approach pets while they are running around, you will now get a short message with their name and how they are doing. This should make it easier to see when pets need to be fed and also to distinguish them if you have a lot of pets.

The whole feedback system (speech bubbles) has been redesigned to be more consistent. Instead of many different speech bubbles, there is now one that is colour-coded to match the topic of the message.
In addition, there are now new options:

1) if you try to harvest a plant that is not yet ripe, the name of the plant is now displayed. This way you can also identify unknown plants.

2) If you try to chop wood or stones, for which the axe/pickaxe is still too weak, you will also see the name of the wood/stone you are trying to chop.

3) many messages are now much more specific and say what exactly the problem is.


Game:

You can now sell cooked food to Emma at the grocery shop, or to the traders Mona and Marko. Emma offers the better prices for food. Almost all dishes can be sold and compared to the prices of the ingredients there are a few coins more :-) !

The prices for food have also been adjusted somewhat for this.

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