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Beat'em All is a multiplayer fighting shooter focused in a fast paced gameplay. Come help this game! It's a game where you can be very competitive or just play for fun. Features: Up to 8 Players Crazy Power-Ups! Customize your Attacks! Earn coins by playing matches! Spend the coins in the shop! Customize your character! CTF Mode! Many more features to come! Help! Give your suggestions, feedback, send a cookie, and milk, and a pizza, anything will surely help! Share with Your friends and cats!

Add media Report RSS Beat'em All (Alpha Footage nº3)
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Description

SFX and models as placeholders.

This is another gameplay from the current version of the game.
There's a lot of changes since the last video.

Changelog:
- New placeholder texture on the battleground
- Characters can now choose your main and secondary ability (LMB / RMB)
LMB
> BoomBlaster - Simple low-ranged shot, Medium Knockback, quick cooldown.
> FreezeBreeze - Mid-ranget shot, Weak Knockback, fair cooldown, slows the movement speed by 5%, stacking up to 25%. Each stack fades after 2 seconds.
> ChargeBuster - mid-ranged shot, weak knockback, mid cooldown, chargeable, can charge up to 4 seconds, each second increases the size and knockback of the projectile.

RMB
Proximity Mine - Lands a mine that explodes when touched. Medium Knockback, Fair Cooldown.
Stun Mine - Lands a poop that stuns .5s when touched. No Knockback. Fair Cooldown
Bomb - Lands a static bomb that grows for 3 seconds, then explodes in area. High Knockback. Fair Cooldown.