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Beat'em All is a multiplayer fightning shooter focused in a fast paced gameplay. In the main game mode, your only goal is to be the last survivor by pushing your opponents out of the arena by forcing them into traps using low-ranged projectiles and land mines. Face other players in a moving battleground, dealing with explosive mines, traps, walls and many other hazzards.


  • Up to 8 Players
  • Crazy Power-Ups!
  • Customize your Attacks!
  • For casual or competitive players!
  • Earn coins by playing matches!
  • Spend the coins in the shop!
  • Customize your character!
  • CTF Mode!
  • Many more features to come!


Give your suggestions, feedback, send a cookie, and milk, and a pizza, anything will surely help!

Share with Your friends and cats!

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Hello everyone. After a long time, I decided to release a very early version of the game to public. There's a LOT of issues and tons of placeholders in the game (like songs and models) but I felt the need of some direct feedback about the game itself. I wanna know what people will think when playing it, I want to know if this game have the potential to gather some sort of interest.

I've found some problems during the development, most of them refering to the multiplayer latency, and at the moment, I'm unable to solve them(C#). In short, I cannot move forward w/ a multiplayer game If I can't make it smooth in online gameplay.

So let me know what's your thoughts about the game. Help me see the things better.

Beat'Em All Logo

DOWNLOAD - via Dropbox

Beat'em All v1.0a

(You can download Directly through IndieDB by visiting the Download section)

Currently, you can play the game via steam FOR TEST PURPOSES using the ID for steamwork developers, just download the game, log yourself on steam and hit the play.


NOTE 1 - You will need at least 1 friend to play it properly. The game does not work correctly if played alone.

NOTE 2 - If something odd occurs during the session, restart the whole application, really. I'm sorry about that.

NOTE 3 - One known issue at the moment is; if a game has started and another player attempts to join the session, he/she will spawn atthe middle of the fight, but it will be unable to control! (The correct behavior is to block that player from joining in, but it's not implemented, so, let everyone join first before you hit the start button).

NOTE 4 - Chat system in-game not implemented, though you can easily chat through Steam itself!

NOTE 5 - KINDA IMPORTANT - When trying to join a session, please, click only once on the session room button and wait. It will look like nothing is happening but it is loading the session, so click only once and wait a few seconds.

And for the WIP sake, It contains placeholders, you will certainly not see a Pikachu hat and classic themes on the final release. And again, it contains bugs, lots of bugs.


[Dungeon Superballs] Help Us Get Greenlit!

[Dungeon Superballs] Help Us Get Greenlit!


Hello everyone from indie DB! We urge your vote on Steam Greenlight. Please, do vote and tell us your thoughts. Give us your comment, we deeply need your...

New Video Footage ! nº3

New Video Footage ! nº3


Just uploaded the newest footage of the game featuring lots of changes. Please, help me sharing the project and of course, commenting your thoughts!

Steam Greenlight Concept Page

Steam Greenlight Concept Page


The project is also on the concept area of Steam Greenlight. Support me there if you please!

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Beat'em All v1.0a

Beat'em All v1.0a


First released version of the early alpha for gathering feedback. Issues are expected. Temporary placeholders included.

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