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Beard and Axe is a top-down, action adventure rogue-lite from Dwarfaparte, a one man indie dev. The Dwarf King of Half-Axe Hold has decided that his time to rule has grown overlong, and drinks from the ancient beer cask. Creeping up slowly from his feet, the King's body turns to stone, preparing his entry into the hall of ancestral rulers that preceded him. All would be successors will need to swear and fulfill many oaths if they wish to rule the hold. As Old Beard, you will venture out into the world above to recover your clan's lost relics, collect magical powders and ammunitions, and fight a wide variety of foul creatures. Failure means loss of the honor that has been added to your clan name through the ages, and if too much is lost, your quest will be over before you can complete it! But it's not as simple as it seems. Before each quest you decide to embark upon, you must swear and sign solemn oaths. Going to the lost mines? How much black powder will you bring

Post news Report RSS Closed Beta & Release Date

Where Beard & Axe is is currently and the gameplan for release.

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Beard & Axe has been in development for a couple years now, with closed beta testing having started a month or so ago (March 2018). I've learned a lot about how long (or sometimes how quickly, but more often the long bit) things can take when developing a game. But I'm relatively confident in my current standing release date, July 12th, 2018, barring those nasty unforeseen circumstances.

My current plan is to go from closed beta right into full release, with updates as needed after 1.0. As I'm a one man indie, I'll be doing my best on the bug hunt and smashing them ASAP, and won't be working on my next project till I feel this one is well settled and running smoothly.

This has been (and will always will be) a passion project, and I'm incredibly excited not only about looking towards release, but what's next, both for Beard & Axe and the ideas I've got scribbled everywhere for new stuff.

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