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Cooperative/Multiplayer shooter inspired by games like Halo2 and PerfectDark64. BrokenEarth ignores the limits of the Top Down genre by adding vertical combat, customization, lots of equipments and fps-oriented controls, making shooter players feel right at home.

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In this interview with a TeamInov member, we try to find out what exactly WrathOfAngels is and why they're so ambitious about it, it turned out to be really interesting as we learn that less than 5 guys have made such an excellent and interesting demo, please read on to get more information on this excellent project;

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What kind of game is WrathOfAngels?
teamInov: WrathOfAngels is very unique fantasy game focused on creating a unique interesting world if which players can play alongside or against each other using 5 elements;

Elements? So its like Avatar ?
teamInov: hmm, the cartoon? maybe one could say that, you play as a guardian, a powerful winged character in WOA, theres angels also but the difference is, guardians are given the more ugly jobs of protecting and holding key areas, for this purpose, each learns to control an element, be it Earth, Fire, Ice, Wind or Lightning, they then craft these elements into attacks and other abilities;

Hm, they must really hate Angels, will Angels have a role in WOA ?
teamInov: well, yes, lets just say they arent what you think they are

We played the proof of concept, it was a little buggy but the direction its going is awesome, I liked the music changing and all;
teamInov: ahhh, I'm so glad you noticed, our music system actually consists of 20pieces that are constructed at runtime to CREATE the music, that way the music changes dynamically based on the action onscreen;

Interesting, oh could you say what the maps are like?
teamInov: we dont like the word map, too gamey, we use the term realms and the realms are really varied, some survival realms are really small and focuses on hordes of trapped souls attacking the guardians while other maps, especially the multiplayer maps are about medium sized and focused on making use of beasts and the way our attacks work;

Beasts?
teamInov: well we cant have a chopper in WOA now can we, but theres still aerial combat, be it using your wings to fly or riding one of the various creatures, beasts play a huge role in the multiplayer and since they are living creatures, you could take one inside a building to wreak havoc, assuming its small enough;

Wow, that sounds awesome, how many ma.. i mean, realms and crafts/attacks are there?
teamInov: lol, well we plan to release the game as soon as its stable and we have the survival and multiplayer realms working, so we will release the first alpha with only 2 realms but rest assured, we and anyone who signed up to be alpha testers will work together to release new realms as fast as possible to the public, we don't have a limit on how many we'll do, as for the crafts, we will release 20 to start with and focus on balancing, that is quite alot though, each craft is about the same as a single weapon in any other game;

How does one access the alphas and what are the benefits ?
teamInov: we're not sure yet, we plan to charge a really low amount to give you access, maybe about 5$, we would rather not but, we cant survive for free u know, the benefits are, well, you get a preview of each and every map when they get implemented, even if they dont make it to the public, you get to test every new beast before theyre released, every new craft, every creature that goes into the coop mode, every enemy, you basically get to witness the trials and errors, doesnt mean youre testing the bad stuff either, we have internal tests for that ^^ so its basically like, internal test, alpha testers then public beta;

Sounds good, so how long do you think before the first release is ready?
teamInov: well we cant say, we're doing a rewrite now to make it totally bugfree, obviously this year, i would love to say 3 months but we never know what kind of walls we'll run into;

Yes i totally understand that, well thanks, we do look forward to it, its really rare to see someone try to put this much character into a multiplayer game, we hope you find success and I look forward to seeing more of Wrath Of Angels;
teamInov, ahh thanks man, we're doing our best...

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