Be the Ruler. As King of Wessex, you have a country to maintain. You must expand and rise in power because in early medieval England only this upholds the nobles’ loyalty. How will you handle it? Will you lose some of your humanity making tough decisions?
We've been busy these past weeks building the script for the prologue, setting up the quests, and creating the environment you'll be playing in during...
dev diary #4 - worldbuilding
Third development diary from 3D version. Furnishing the Royal Fort!
dev diary #3 - be the ruler: britannia - furnishing!
For the past week we have been working mainly on the royal fort. And in it, a royal feast where you will build relationships with your subjects!
dev diary #2 - royal feast
You might have seen it on our social media, and now it’s time to make it official – we are moving Be the Ruler to Unity engine and into 3D!
dev diary #1 – a glance at the npcs and building first scene!
I hope that managing your kingdoms hasn’t been too exhausting lately and you can spare a few moments to read what we’ve got in store for you this...
dev diary november
We are back with a brand new dev diary ready to tell you everything about all the stuff coming up!
dev diary october
Another week, another development diary! Read what we've prepared for you.
dev diary september #2
Another update - we're getting closer. What are you gonna do if there are too many enemies?
dev diary september
We’re okay, and we’ve been hard at work to implement new and updated elements into Be The Ruler. Here’s what we’ve got!
june 2020 - dev diary! be a one true king!
So, we decided to change the entire interface. From now, Be the Ruler will show procedurally generated stories in a way that players must focus on what...
what is defining our game? interface - and we will have a new one!
It's a great time to say more about children in the game. We finished all systems for genetics, attributes, and raising them(events about this are ready...
raising children
After alpha tests (we're happy for your help and support - thanks to you, our game will be much better and bigger, more than we ever thought), we had...
big update after alpha tests
Lately, we were working on events database and code, so we didn’t have much to show. Now we are back :) In today’s devlog - war and conquest!
declaring war, ai’s attacks of the player, wars between the ai kingdoms
Today’s devlog will be different. We are still working on integrating the event database with the game engine and story branching generator. In the...
traits - be the ruler devlog
We’ve got a witch! And you will decide what to do about it. More developments, and one minor setback, below.
more animations, more events, and first failure - devlog 07.05.2019
We’ve got death graphics now. Because, you know, even a king could die of dysentery. That’s not all, read on.
death, battles, generating npcs - devlog 29.04.2019
We thought it was a high time to start a series of regular Be The Ruler devlogs. Because things happen and you should know about them.
devlog 22.04.2019
We're finishing the Battle System - the tricky part of the game. You will decide which resources and when to use to support battles... or to feed your...
battle system!
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