Changelog :
Small update 0.54 >> 0.55 >> 0.55B :
-AI optimisations. (most dangerous)
-Bug fix on textures for some vegetations after first death.(try as many times as you want now)
-Best Shaders aspect for all textures, and enhenced "God Ray", particles etc.
-FOV correction. 90° (to large/distorsion) >> 75° for now, best result for 16/9. (adjustable in the futur in option game)
-Change AA (SSAA to FXAA 3). (the same, adjustable in the futur)
(For best result on nvidia card, use nvidia inspector, add BBG on the UNITY3D and activate the Fxaa on "allowed").
Changelog :
Small update 0.54 >> 0.55 >> 0.55B :
-AI optimisations. (most dangerous)
-Bug fix on textures for some vegetations after first death.(try as many times as you want)
-Best Shaders aspect for all textures, and enhenced on "God Ray".
-FOV correction. 90° (to large/distorsion) >> 75° for now. (adjustable in the futur in option game)
-Change AA (SSAA to FXAA 3). (the same, adjustable in the futur)
(For best result on nvidia card, use nvidia inspector, add BBG on the UNITY3D and activate the Fxaa on "allowed").
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"zqsd" for movement, "space" for jump, "shift' for run, "c" to crouch, "v" to change camera, "r" for reload,
"w" to kick, "p" to pause, (hold) "i" to inventory, "f" to drop your current item or weapon (sometimes this action bug) & "e" to take item.
Infos:
Enemy creatures launches stone. Dont forget this.. :)
Death = return to menu, exit game = alt+F4 and if you want a play again, restart the game.
Sorry for my english i'm french.
For take ammunition for sniper (M24) and M16 or ShotGun, walk on this, like to cusume the food and water.(is not full integrat in inventory for now)
For make a magazin for 9mn use the craft panel, (bullet+empty magazin = full mag), the bullet box spawn ramdom on map, like food and water.
Thank's for playing.
After death quit game with ALT + F4.
Some interactions bugs with ladder and some items, for passing the door press "c" to crouch, and jump with "space" for some staircase.
This game is totaly free and is only make by me since 2 years ago.