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Battleschool is a new kind of turn-based strategy that puts you at the helm of your own team of fantasy-style characters. Create a team of four heroes from the races of: Banshee - cursed creatures from the dark wood with a magical link to sound and music, Gargoyle - sturdy creatures cut from the stone of Devil's Peak, Dryad - lumbering, powerful creatures of the forest, Inanimate - objects animated with powerful magic, Ice Demon - creatures that hail from the frozen lands where the frosty peaks of the ice volcanoes are found and Human - natural leaders and cunning creatures of the Riven. Then choose their classes from the likes of: Vanguard - fierce warriors, Dismisser - magical beings capable of controlling magical fields and gravity, Mystic - powerful mages that wield primarily destructive magic, Oracle - beings that can discern events past, present and future, Devout - divine spell casters that leverage holy magic and Grifter - masters of deceit and cunning.

Post news Report RSS Battleschool - Creating Sam

Our newest Battleschool character, Sam is now complete. Take a look at this infographic to go on the journey with us for the process to complete our final Battleschool character, Sam.

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Creating a game is a series of journeys. Our latest infographic shows the journey we took - a 3-year journey at that - to create our latest character Sam.

Battleschool - Sam Infographic

Sam is a bubbly, happy and loving young woman inspired from great video game characters of my past. I hope you love her as much as we do.

Creating her was the product of a series of ups and downs. Lessons learned and risks paid off. With her completion we reach a significant milestone in the game development because she is the final character to complete for the game.

Her animations will come next, but for now take a brief breather with us as we look back on 3 years of development in Battleschool and how far we've come.

Era 1 - Pixel Art: I started believing the art style I needed was the style that matched the game classics from which I was drawing so much inspiration.

Era 2 - Chibi Cel-Shaded: At one point I was sure I wanted a chibi style for my characters based on the success of our first character, the Banshee. See her here: Battleschool.watermintstudios.com

Final Era - However, after the creation of our Inanimate, we realized that we really wanted all characters done in *that* style. And so, although it was a tough decision to make, we shifted to a more detailed cel-shading look with characters that are a departure from full chibi style but are still less than proportionate.

We are certainly very grateful for the hard work of all the artists and others that helped get us to where we are today.

If you like this article, please support us by liking, following, plusing or whatever combination of those you fancy.

Facebook: www.facebook.com/BattleschoolWMS
Twitter: twitter.com/WatermintStudio
G+: plus.google.com/u/1/b/116327518061790819178
Developer Blog: www.watermintstudios.com/blog
Web: battleschool.watermintstudios.com
Company: www.watermintstudios.com

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