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Revealing some maps and how combats will be found.

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Combat Interaction

CombatInter


Combat interaction is something we care a lot about and we decided to go with the "danger zone" approach. Like other old-school games, walking around in a "danger zone" will cause the player to find a fight. Currently outside the main city, if you stray off the main road, you will be in a "danger zone".

Each map will have a set difficulty to it, so the monsters you will encounter will really be determined by where you are at that given time.

New Maps

1. Kaze Village

Starting Zone, Asian Themed village

Screen Shot 2018 07 01 at 3 05 2


2. Misty Hills

Outside of Kaze Village, starting to head towards Port Silver

Misty Hills


3. Lost City

Desert Themed, higher level area.

Desert


4. Port Silver

Port silver, a great place to train fishing or to venture out of the island

Screen Shot 2018 07 01 at 3 08 4



Rough Layout - World Map

They layout currently is set to be a multi island world. We want to give players an adventure to embark on rather than just a loop of gameplay.

image


This layout is not set in stone at all and will most likely change but we wanted to inform you guys of the path we are headed.

Hope you are just as excited as we are, as the development is getting really close to completion.

Please leave any feedback as it would help a lot. Thank you.

Post comment Comments
Satobi46
Satobi46 - - 156 comments

Im waiting for the final release of the game

Reply Good karma Bad karma+1 vote
BuildNX Author
BuildNX - - 3 comments

Were glad to hear, we are going to release a demo for people to play within a few more days.

Reply Good karma+1 vote
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