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BattleJuice Alchemist is a singleplayer RPG combining classic top-down combat with third person bullet time. Explore the gloomy wilderness, learn ritual magic, solve riddles, craft alchemical potions and combine them in deck-building-like fashion to fight the demons overrunning the lands. The open alpha playtest for BattleJuice Alchemist is currently running on Steam!

Post news Report RSS DevLog: Base Building Is Evolving

I'm adding more advanced building options, watch me build the first real tower!

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Hey folks,

so I'm still knee deep in implementing base building and will continue to work on it for the next few weeks. I'm happy with the progress, so let me quickly show you what has happened.

We now have a contextual UI for base building, it is the dark purple box on the bottom center of the screen. Also, I set up hotkeys that make the new building actions like placing, rotating and deleting easier. Speaking of which, here you can see those actions:

BuildingAndRotating 3MB


I also added a few more building elements and removed some. I'm trying to get to an efficient palette that is as condensed as possible, but still leaves room for creativity. For the first time, I am now able to build a tower how I envisioned it when planning the system:

PowerCube 3MB


You might have spotted an engine thingy in those gifs. Those of you following me on social media probably saw me posting about it already. Base building in BattleJuice Alchemist will not be cosmetic, but have purpose in fights as well, which is where things like the engine come into play. Let me end with a little teaser here, maybe you can guess what this going on in this last gif. It will be the topic of the next devlog ;)

PowerCube 3MB


Thanks for reading and I hope to see you on our Discord.

Have great weekend!

Alain

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