• Register

Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!

Report RSS Blog #51

Hello and welcome to the 51st installment to the Battle for Dune blogs! We've been doing this for almost a year now, scary stuff! Check out the rest of our blogs and other things over at www.battlefordune.co.uk

Posted by on

We've been busy this week with our latest build of the game and have been trying to get all the bugs out of it best we can!


Now that we have a working build and some stuff textured, we've got some purchase icons for you!-FW-whit3 has made us these Ordos vehichle icons for our purchase termainals.

User Posted Image

User Posted Image

User Posted Image

User Posted Image


We also have most of our infantry in game as well, so heres the basics of the Atreides infantry.Light Infantry

Description
The light infantry is the core of the Atreides infantry. They are fairly quick, lightly armoured and have a good range. They carry a light machine gun, a pistol and a C4 explosive. You will spawn as this character, and will most likely be your last line of defence when your barracks is down. They are also good against other types of infantry.

How to use
Light infantry are best at doing a quick first rush before first dump of Spice gets to the refinery. if you have a few higher classed infantry that are destroying your vehicles or base, you can easily gang up on them and take them out due to the Atreides machine gun accuracy.

Scout

Description
The Scout is the fastest infantry on field, he can cover large amounts of ground in seconds. He is equipped with a pistol and binoculars (what more does a cheap scout need?). The Scout is also stealthed so he can survey the field without any hassle, and for that reason he does not have any C4. His binoculars are very good when it comes to spotting incoming enemies and can also see stealthed units.

How to use
The scout is good for getting out there just after the first dump so you can scout for incoming rushing or what the enemy are up to. He is also great for spotting stealthed fremen, House Ix Infiltrator or even a captured Atreides APC.

Sniper

Description
The Atreides sniper is very good at taking infantry, even more so in the open Dune terrain. Armed with a pistol, sniper rifle and C4 he is ready for anything! Due to such open terrain he will kill a standard infantry in 3-4 body shots or 2-3 headshots (not fully decided yet). The Atreides are the only main house to have a sniper, the only other sub house to are the Fremen.

How to use
The sniper is good to use on a high place, such as a base high ground, sniper advantage point or a decent dune. His range allows you to even just stand in a corner or near the middle of a field with enough time to fall back. If you are caught off guard you always have your pistol to fall back on but its not a main choice of attack. Another good way to use the sniper is with a APC so you can move about fast and unseen.

Kindjal Infantry

Description
The Kindjal Infantry is the rocket soldier of the Atreides army, very good against all vehicles. The Kindjal carries a pistol, C4 and a deployable rocket launcher. The Kindjal is a slow moving class due to carrying around such a large rocket launcher, but has a good pistol to use while moving about. While deployed he will be able to fire tracking rockets at any vehicle that comes into range and do a fair amount of damage to them, but headshots will not count while in this mode. As the name Kindjal suggests, he should have some sort of sword but this has not been fully decided due to how bad melee weapons are on the W3D engine.

How to use
The best way to use the Kindjal is to find some good infantry cover and try to stay out of sniper fire. In the cover you can move about in a limited space but be fairly covered from most sides, allowing you focus your fire on enemy vehicles from that one point. Stay close to different types of cover is another good idea due to being picked off because of your speed and combat effectiveness while mobile. The Kindjal is a great defensive unit when your base is under attacked, there are a lot of buildings in your base to fire from.

Engineer

Description
The Engineer is the main base blowing, building repairing, mine laying infantry. He is the base form of defence when it comes to it, repairing is a major part of game play. If you do not repair your base will die and the game will be over very quickly, simple as and its a great way of getting points and money. He is armed with 2 remote c4, 2 timed c4 and some mines for good measure. At the moment he is what will be repairing your infantry and vehicles as well.

How to use
The best way to use your Engineer is to repair your base. Inside of the buildings and find the weak point/MCT (not decided yet either). You can lay mines inside your base and buildings as a form of defence to keep our tanks or infantry. His C4 is very good at taking out large structures at its weakest part; his C4 is handy against vehicles as well. A good tactic is to have a APC rush with a few engineers in with some other units to try and take out a building, they are also really useful for healing your vehicles and infantry.


Well thats it for this week's blog, make sure you check us out over at www.battlefordune.co.uk

Post comment Comments
ZeusLT
ZeusLT - - 341 comments

niccce

Reply Good karma Bad karma+1 vote
BigCheese256
BigCheese256 - - 2,241 comments

0_o

Reply Good karma Bad karma+1 vote
cnc95fan
cnc95fan - - 527 comments

Could you point out which partof the blog was confusing, and I will rearrange it into words which my watch can figure out.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: